106 lines
3.4 KiB
HTML

<html>
<script src="../dist/iife/spine-webgl.js"></script>
<style>
html,
body {
margin: 0;
padding: 0;
}
</style>
<body>
<canvas id="canvas" style="position: absolute; width: 100%; height: 100%;"></canvas>
<div id="info" style="position: absolute; top: 0; left: 0; color: white; margin: 1em;">test</div>
</body>
<script>
// Define the class running in the Spine canvas
class App {
numSkeletons;
skeletons;
states;
info;
loadAssets(canvas) {
this.numSkeletons = 400;
this.skeletons = [];
this.states = [];
this.info = document.querySelector("#info")[0];
canvas.assetManager.loadTextureAtlas("mix-and-match-pma.atlas");
canvas.assetManager.loadBinary("mix-and-match-pro.skel");
}
initialize(canvas) {
let assetManager = canvas.assetManager;
// Create the atlas
let atlas = canvas.assetManager.require("mix-and-match-pma.atlas");
let atlasLoader = new spine.AtlasAttachmentLoader(atlas);
// Create the skeleton
let skeletonBinary = new spine.SkeletonBinary(atlasLoader);
skeletonBinary.scale = 0.5;
let skeletonData = skeletonBinary.readSkeletonData(assetManager.require("mix-and-match-pro.skel"));
let stateData = new spine.AnimationStateData(skeletonData);
for (var i = 0; i < this.numSkeletons; i++) {
let skeleton = new spine.Skeleton(skeletonData);
// Create the animation state
let state = new spine.AnimationState(stateData);
state.setAnimation(0, "dance", true);
// Create a new skin, by mixing and matching other skins
// that fit together. Items making up the girl are individual
// skins. Using the skin API, a new skin is created which is
// a combination of all these individual item skins.
let mixAndMatchSkin = new spine.Skin("custom-girl");
mixAndMatchSkin.addSkin(skeletonData.findSkin("skin-base"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("nose/short"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("eyelids/girly"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("eyes/violet"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("hair/brown"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("clothes/hoodie-orange"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("legs/pants-jeans"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("accessories/bag"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("accessories/hat-red-yellow"));
skeleton.setSkin(mixAndMatchSkin);
skeleton.x = Math.random() * 400;
skeleton.y = Math.random() * 400;
this.skeletons.push(skeleton);
this.states.push(state);
}
}
update(canvas, delta) {
for (var i = 0; i < this.numSkeletons; i++) {
let state = this.states[i];
let skeleton = this.skeletons[i];
state.update(delta);
state.apply(skeleton);
skeleton.updateWorldTransform(spine.Physics.update);
}
}
render(canvas) {
let renderer = canvas.renderer;
renderer.resize(spine.ResizeMode.Expand);
canvas.clear(0.2, 0.2, 0.2, 1);
renderer.begin();
for (var i = 0; i < this.numSkeletons; i++) {
let skeleton = this.skeletons[i];
renderer.drawSkeleton(skeleton, true);
}
renderer.end();
info.innerText = "Draw calls: " + renderer.batcher.drawCalls + ", FPS: " + canvas.time.framesPerSecond.toFixed(0);
}
}
// Create the Spine canvas which runs the app
new spine.SpineCanvas(document.getElementById("canvas"), {
pathPrefix: "../example/assets/",
app: new App()
});
</script>
</html>