280 lines
10 KiB
Objective-C

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2021, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#import <spine/SkeletonAnimation.h>
#import <spine/spine-cocos2d-objc.h>
#import <spine/extension.h>
typedef struct _TrackEntryListeners {
spStartListener startListener;
spInterruptListener interruptListener;
spEndListener endListener;
spDisposeListener disposeListener;
spCompleteListener completeListener;
spEventListener eventListener;
} _TrackEntryListeners;
static void animationCallback (spAnimationState* state, spEventType type, spTrackEntry* entry, spEvent* event) {
[(SkeletonAnimation*)state->rendererObject onAnimationStateEvent:entry type:type event:event];
}
void trackEntryCallback (spAnimationState* state, spEventType type, spTrackEntry* entry, spEvent* event) {
[(SkeletonAnimation*)state->rendererObject onTrackEntryEvent:entry type:type event:event];
if (type == SP_ANIMATION_DISPOSE) {
if (entry->rendererObject) {
_TrackEntryListeners* listeners = (_TrackEntryListeners*)entry->rendererObject;
[listeners->startListener release];
[listeners->endListener release];
[listeners->completeListener release];
[listeners->eventListener release];
FREE(listeners);
}
}
}
static _TrackEntryListeners* getListeners (spTrackEntry* entry) {
if (!entry->rendererObject) {
entry->rendererObject = NEW(_TrackEntryListeners);
entry->listener = trackEntryCallback;
}
return (_TrackEntryListeners*)entry->rendererObject;
}
//
@interface SkeletonAnimation (Private)
- (void) initialize;
@end
@implementation SkeletonAnimation
@synthesize state = _state;
@synthesize timeScale = _timeScale;
@synthesize startListener = _startListener;
@synthesize endListener = _endListener;
@synthesize completeListener = _completeListener;
@synthesize eventListener = _eventListener;
@synthesize preUpdateWorldTransformsListener = _preUpdateWorldTransformsListener;
@synthesize postUpdateWorldTransformsListener = _postUpdateWorldTransformsListener;
+ (id) skeletonWithData:(spSkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData {
return [[[self alloc] initWithData:skeletonData ownsSkeletonData:ownsSkeletonData] autorelease];
}
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(spAtlas*)atlas scale:(float)scale {
return [[[self alloc] initWithFile:skeletonDataFile atlas:atlas scale:scale] autorelease];
}
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale {
return [[[self alloc] initWithFile:skeletonDataFile atlasFile:atlasFile scale:scale] autorelease];
}
- (void) initialize {
_ownsAnimationStateData = true;
_timeScale = 1;
_state = spAnimationState_create(spAnimationStateData_create(_skeleton->data));
_state->rendererObject = self;
_state->listener = animationCallback;
_spAnimationState* stateInternal = (_spAnimationState*)_state;
}
- (id) initWithData:(spSkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData {
self = [super initWithData:skeletonData ownsSkeletonData:ownsSkeletonData];
if (!self) return nil;
[self initialize];
return self;
}
- (id) initWithFile:(NSString*)skeletonDataFile atlas:(spAtlas*)atlas scale:(float)scale {
self = [super initWithFile:skeletonDataFile atlas:atlas scale:scale];
if (!self) return nil;
[self initialize];
return self;
}
- (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale {
self = [super initWithFile:skeletonDataFile atlasFile:atlasFile scale:scale];
if (!self) return nil;
[self initialize];
return self;
}
- (void) dealloc {
if (_ownsAnimationStateData) spAnimationStateData_dispose(_state->data);
spAnimationState_dispose(_state);
[_startListener release];
[_interruptListener release];
[_endListener release];
[_disposeListener release];
[_completeListener release];
[_eventListener release];
[_preUpdateWorldTransformsListener release];
[_postUpdateWorldTransformsListener release];
[super dealloc];
}
- (void) update:(CCTime)deltaTime {
deltaTime *= _timeScale;
spAnimationState_update(_state, deltaTime);
spAnimationState_apply(_state, _skeleton);
if (_preUpdateWorldTransformsListener) _preUpdateWorldTransformsListener(self);
spSkeleton_updateWorldTransform(_skeleton);
if (_postUpdateWorldTransformsListener) _postUpdateWorldTransformsListener(self);
}
- (void) setAnimationStateData:(spAnimationStateData*)stateData {
NSAssert(stateData, @"stateData cannot be null.");
if (_ownsAnimationStateData) spAnimationStateData_dispose(_state->data);
spAnimationState_dispose(_state);
_ownsAnimationStateData = false;
_state = spAnimationState_create(stateData);
_state->rendererObject = self;
_state->listener = animationCallback;
}
- (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration {
spAnimationStateData_setMixByName(_state->data, [fromAnimation UTF8String], [toAnimation UTF8String], duration);
}
- (spTrackEntry*) setAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop {
spAnimation* animation = spSkeletonData_findAnimation(_skeleton->data, [name UTF8String]);
if (!animation) {
CCLOG(@"Spine: Animation not found: %@", name);
return 0;
}
return spAnimationState_setAnimation(_state, trackIndex, animation, loop);
}
- (spTrackEntry*) addAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop afterDelay:(float)delay {
spAnimation* animation = spSkeletonData_findAnimation(_skeleton->data, [name UTF8String]);
if (!animation) {
CCLOG(@"Spine: Animation not found: %@", name);
return 0;
}
return spAnimationState_addAnimation(_state, trackIndex, animation, loop, delay);
}
- (spTrackEntry*) getCurrentForTrack:(int)trackIndex {
return spAnimationState_getCurrent(_state, trackIndex);
}
- (void) clearTracks {
spAnimationState_clearTracks(_state);
}
- (void) clearTrack:(int)trackIndex {
spAnimationState_clearTrack(_state, trackIndex);
}
- (void) onAnimationStateEvent:(spTrackEntry*)entry type:(spEventType)type event:(spEvent*)event {
switch (type) {
case SP_ANIMATION_START:
if (_startListener) _startListener(entry);
break;
case SP_ANIMATION_INTERRUPT:
if (_interruptListener) _interruptListener(entry);
break;
case SP_ANIMATION_END:
if (_endListener) _endListener(entry);
break;
case SP_ANIMATION_DISPOSE:
if (_disposeListener) _disposeListener(entry);
break;
case SP_ANIMATION_COMPLETE:
if (_completeListener) _completeListener(entry);
break;
case SP_ANIMATION_EVENT:
if (_eventListener) _eventListener(entry, event);
break;
}
}
- (void) onTrackEntryEvent:(spTrackEntry*)entry type:(spEventType)type event:(spEvent*)event {
if (!entry->rendererObject) return;
_TrackEntryListeners* listeners = (_TrackEntryListeners*)entry->rendererObject;
switch (type) {
case SP_ANIMATION_START:
if (listeners->startListener) listeners->startListener(entry);
break;
case SP_ANIMATION_INTERRUPT:
if (listeners->interruptListener) listeners->interruptListener(entry);
break;
case SP_ANIMATION_END:
if (listeners->endListener) listeners->endListener(entry);
break;
case SP_ANIMATION_DISPOSE:
if (listeners->disposeListener) listeners->disposeListener(entry);
break;
case SP_ANIMATION_COMPLETE:
if (listeners->completeListener) listeners->completeListener(entry);
break;
case SP_ANIMATION_EVENT:
if (listeners->eventListener) listeners->eventListener(entry, event);
break;
}
}
- (void) setListenerForEntry:(spTrackEntry*)entry onStart:(spStartListener)listener {
getListeners(entry)->startListener = [listener copy];
}
- (void) setListenerForEntry:(spTrackEntry*)entry onInterrupt:(spInterruptListener)listener {
getListeners(entry)->interruptListener = [listener copy];
}
- (void) setListenerForEntry:(spTrackEntry*)entry onEnd:(spEndListener)listener {
getListeners(entry)->endListener = [listener copy];
}
- (void) setListenerForEntry:(spTrackEntry*)entry onDispose:(spDisposeListener)listener {
getListeners(entry)->disposeListener = [listener copy];
}
- (void) setListenerForEntry:(spTrackEntry*)entry onComplete:(spCompleteListener)listener {
getListeners(entry)->completeListener = [listener copy];
}
- (void) setListenerForEntry:(spTrackEntry*)entry onEvent:(spEventListener)listener {
getListeners(entry)->eventListener = [listener copy];
}
@end