mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 09:16:01 +08:00
129 lines
4.7 KiB
Swift
129 lines
4.7 KiB
Swift
//
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// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// AUTO GENERATED FILE, DO NOT EDIT.
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import Foundation
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import SpineC
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/// TextureRegion wrapper
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@objc(SpineTextureRegion)
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@objcMembers
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public class TextureRegion: NSObject {
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public let _ptr: UnsafeMutableRawPointer
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public init(fromPointer ptr: spine_texture_region) {
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self._ptr = UnsafeMutableRawPointer(ptr)
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super.init()
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}
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public override convenience init() {
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let ptr = spine_texture_region_create()
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self.init(fromPointer: ptr!)
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}
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public var rtti: Rtti {
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let result = spine_texture_region_get_rtti(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self))
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return Rtti(fromPointer: result!)
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}
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public var u: Float {
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get {
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let result = spine_texture_region_get_u(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self))
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return result
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}
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set {
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spine_texture_region_set_u(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self), newValue)
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}
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}
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public var v: Float {
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get {
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let result = spine_texture_region_get_v(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self))
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return result
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}
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set {
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spine_texture_region_set_v(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self), newValue)
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}
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}
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public var u2: Float {
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get {
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let result = spine_texture_region_get_u2(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self))
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return result
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}
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set {
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spine_texture_region_set_u2(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self), newValue)
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}
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}
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public var v2: Float {
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get {
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let result = spine_texture_region_get_v2(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self))
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return result
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}
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set {
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spine_texture_region_set_v2(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self), newValue)
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}
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}
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public var regionWidth: Int32 {
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get {
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let result = spine_texture_region_get_region_width(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self))
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return result
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}
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set {
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spine_texture_region_set_region_width(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self), newValue)
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}
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}
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public var regionHeight: Int32 {
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get {
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let result = spine_texture_region_get_region_height(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self))
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return result
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}
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set {
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spine_texture_region_set_region_height(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self), newValue)
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}
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}
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public var rendererObject: UnsafeMutableRawPointer? {
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let result = spine_texture_region_get_renderer_object(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self))
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return result
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}
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public static func rttiStatic() -> Rtti {
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let result = spine_texture_region_rtti()
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return Rtti(fromPointer: result!)
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}
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public func dispose() {
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spine_texture_region_dispose(_ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self))
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}
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} |