Mario Zechner 9b345068b6 feat(spine-ios): Update SpineiOS and Example to work with new SpineSwift generated bindings
- Remove AnimationStateWrapper (no longer needed with new SpineSwift API)
- Replace Spine.Generated+Extensions.swift with simplified SpineSwiftExtensions.swift
- Update SpineiOS to use SpineSwift API instead of direct SpineC calls
- Fix namespace conflicts (ContentMode → SpineContentMode, Alignment → SpineAlignment)
- Update texture mapping to use atlas page index from RenderCommand pointer
- Fix all Example app API calls to match new SpineSwift generated API:
  - setAnimationByName → setAnimation
  - addAnimationByName → addAnimation
  - slot.color → slot.appliedPose.color.set()
  - EventType enum cases instead of constants
  - Physics enum with qualified name to avoid conflicts
  - setSkin2() instead of property assignment
  - Array iteration using indices instead of for-in
  - bone.worldX → bone.appliedPose.worldX
- Update Objective-C imports from Spine to SpineiOS module

Note: SimpleAnimationViewController.m still needs updates for full ObjC compatibility
2025-08-26 17:35:31 +02:00

106 lines
5.2 KiB
Swift

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
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*
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* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
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*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
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*
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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*****************************************************************************/
import SwiftUI
/// A `SwiftUI` `View` to display a Spine skeleton. The skeleton can be loaded from a bundle, local files, http, or a pre-loaded ``SkeletonDrawableWrapper``.
///
/// The skeleton displayed by a ``SpineUIView`` can be controlled via a ``SpineController``.
///
/// The size of the widget can be derived from the bounds provided by a ``BoundsProvider``. If the view is not sized by the bounds
/// computed by the ``BoundsProvider``, the widget will use the computed bounds to fit the skeleton inside the view's dimensions.
///
/// This is a ``UIViewRepresentable`` of `SpineUIView`.
public struct SpineView: UIViewRepresentable {
public typealias UIViewType = SpineUIView
private let source: SpineViewSource
private let controller: SpineController
private let mode: SpineContentMode
private let alignment: SpineAlignment
private let boundsProvider: BoundsProvider
private let backgroundColor: UIColor // Not using `SwiftUI.Color`, as briging to `UIColor` prior iOS 14 might not always work.
@Binding
private var isRendering: Bool?
/// An initializer that constructs a new ``SpineView`` from a ``SpineViewSource``.
///
/// After initialization is complete, the provided `controller` is invoked as per the ``SpineController`` semantics, to allow
/// modifying how the skeleton inside the widget is animated and rendered.
///
/// - Parameters:
/// - from: Specifies the ``SpineViewSource`` from which to load `atlas` and `skeleton` data.
/// - controller: The ``SpineController`` used to modify how the skeleton inside the view is animated and rendered.
/// - skeletonFileName: Specifies either a Skeleton `.json` or `.skel` file containing the skeleton data
/// - bundle: Specifies from which bundle to load the files. Per default, it is `Bundle.main`
/// - mode: How the skeleton is fitted inside ``SpineUIView``. Per default, it is `.fit`
/// - alignment: How the skeleton is alignment inside ``SpineUIView``. Per default, it is `.center`
/// - boundsProvider: The skeleton bounds must be computed via a ``BoundsProvider``. Per default, ``SetupPoseBounds`` is used.
/// - backgroundColor: The background color of the view. Per defaut, `UIColor.clear` is used
/// - isRendering: Bindgin to disable or enable rendering. Disable it when the spine view is out of bounds and you want to preserve CPU/GPU resources.
///
/// - Returns: A new instance of ``SpineView``.
public init(
from source: SpineViewSource,
controller: SpineController = SpineController(),
mode: SpineContentMode = .fit,
alignment: SpineAlignment = .center,
boundsProvider: BoundsProvider = SetupPoseBounds(),
backgroundColor: UIColor = .clear,
isRendering: Binding<Bool?> = .constant(nil)
) {
self.source = source
self.controller = controller
self.mode = mode
self.alignment = alignment
self.boundsProvider = boundsProvider
self.backgroundColor = backgroundColor
_isRendering = isRendering
}
public func makeUIView(context: Context) -> SpineUIView {
return SpineUIView(
from: source,
controller: controller,
mode: mode,
alignment: alignment,
boundsProvider: boundsProvider,
backgroundColor: backgroundColor
)
}
public func updateUIView(_ uiView: SpineUIView, context: Context) {
if let isRendering {
uiView.isRendering = isRendering
}
}
}