spine-runtimes/spine-lua/SkeletonData.lua
NathanSweet 9a347d5eb8 Updated license.
Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00

92 lines
3.3 KiB
Lua

------------------------------------------------------------------------------
-- Spine Runtime Software License - Version 1.0
--
-- Copyright (c) 2013, Esoteric Software
-- All rights reserved.
--
-- Redistribution and use in source and binary forms in whole or in part, with
-- or without modification, are permitted provided that the following conditions
-- are met:
--
-- 1. A Spine Essential, Professional, Enterprise, or Education License must
-- be purchased from Esoteric Software and the license must remain valid:
-- http://esotericsoftware.com/
-- 2. Redistributions of source code must retain this license, which is the
-- above copyright notice, this declaration of conditions and the following
-- disclaimer.
-- 3. Redistributions in binary form must reproduce this license, which is the
-- above copyright notice, this declaration of conditions and the following
-- disclaimer, in the documentation and/or other materials provided with the
-- distribution.
--
-- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
-- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
-- ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
------------------------------------------------------------------------------
local SkeletonData = {}
function SkeletonData.new ()
local self = {
bones = {},
slots = {},
slotNameIndices = {},
skins = {},
animations = {}
}
function self:findBone (boneName)
if not boneName then error("boneName cannot be nil.", 2) end
for i,bone in ipairs(self.bones) do
if bone.name == boneName then return bone end
end
return nil
end
function self:findBoneIndex (boneName)
if not boneName then error("boneName cannot be nil.", 2) end
for i,bone in ipairs(self.bones) do
if bone.name == boneName then return i end
end
return -1
end
function self:findSlot (slotName)
if not slotName then error("slotName cannot be nil.", 2) end
for i,slot in ipairs(self.slots) do
if slot.name == slotName then return slot end
end
return nil
end
function self:findSlotIndex (slotName)
if not slotName then error("slotName cannot be nil.", 2) end
return slotNameIndices[slotName] or -1
end
function self:findSkin (skinName)
if not skinName then error("skinName cannot be nil.", 2) end
for i,skin in ipairs(self.skins) do
if skin.name == skinName then return skin end
end
return nil
end
function self:findAnimation (animationName)
if not animationName then error("animationName cannot be nil.", 2) end
for i,animation in ipairs(self.animations) do
if animation.name == animationName then return animation end
end
return nil
end
return self
end
return SkeletonData