mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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92 lines
4.3 KiB
Swift
92 lines
4.3 KiB
Swift
//
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// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// AUTO GENERATED FILE, DO NOT EDIT.
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import Foundation
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import SpineC
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/// SkeletonClipping wrapper
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@objc(SpineSkeletonClipping)
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@objcMembers
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public class SkeletonClipping: NSObject {
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public let _ptr: UnsafeMutableRawPointer
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public init(fromPointer ptr: spine_skeleton_clipping) {
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self._ptr = UnsafeMutableRawPointer(ptr)
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super.init()
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}
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public override convenience init() {
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let ptr = spine_skeleton_clipping_create()
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self.init(fromPointer: ptr!)
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}
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public var isClipping: Bool {
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let result = spine_skeleton_clipping_is_clipping(_ptr.assumingMemoryBound(to: spine_skeleton_clipping_wrapper.self))
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return result
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}
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public var clippedVertices: ArrayFloat {
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let result = spine_skeleton_clipping_get_clipped_vertices(_ptr.assumingMemoryBound(to: spine_skeleton_clipping_wrapper.self))
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return ArrayFloat(fromPointer: result!)
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}
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public var clippedTriangles: ArrayUnsignedShort {
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let result = spine_skeleton_clipping_get_clipped_triangles(_ptr.assumingMemoryBound(to: spine_skeleton_clipping_wrapper.self))
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return ArrayUnsignedShort(fromPointer: result!)
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}
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public var clippedUVs: ArrayFloat {
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let result = spine_skeleton_clipping_get_clipped_u_vs(_ptr.assumingMemoryBound(to: spine_skeleton_clipping_wrapper.self))
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return ArrayFloat(fromPointer: result!)
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}
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public func clipStart(_ skeleton: Skeleton, _ slot: Slot, _ clip: ClippingAttachment?) -> Int {
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let result = spine_skeleton_clipping_clip_start(_ptr.assumingMemoryBound(to: spine_skeleton_clipping_wrapper.self), skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self), slot._ptr.assumingMemoryBound(to: spine_slot_wrapper.self), clip?._ptr.assumingMemoryBound(to: spine_clipping_attachment_wrapper.self))
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return result
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}
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public func clipEnd(_ slot: Slot) {
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spine_skeleton_clipping_clip_end_1(_ptr.assumingMemoryBound(to: spine_skeleton_clipping_wrapper.self), slot._ptr.assumingMemoryBound(to: spine_slot_wrapper.self))
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}
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public func clipEnd2() {
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spine_skeleton_clipping_clip_end_2(_ptr.assumingMemoryBound(to: spine_skeleton_clipping_wrapper.self))
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}
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public func clipTriangles(_ vertices: ArrayFloat, _ triangles: ArrayUnsignedShort, _ uvs: ArrayFloat, _ stride: Int) -> Bool {
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let result = spine_skeleton_clipping_clip_triangles_3(_ptr.assumingMemoryBound(to: spine_skeleton_clipping_wrapper.self), vertices._ptr.assumingMemoryBound(to: spine_array_float_wrapper.self), triangles._ptr.assumingMemoryBound(to: spine_array_unsigned_short_wrapper.self), uvs._ptr.assumingMemoryBound(to: spine_array_float_wrapper.self), stride)
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return result
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}
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public func dispose() {
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spine_skeleton_clipping_dispose(_ptr.assumingMemoryBound(to: spine_skeleton_clipping_wrapper.self))
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}
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} |