NathanSweet 4cb9a8b088 Merge branch 'master' of https://github.com/vinova/spine-runtimes into vinova-master
Conflicts:
	spine-cocos2dx/example/Classes/ExampleScene.cpp
2013-03-25 19:20:45 +01:00

53 lines
2.0 KiB
C++

/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#ifndef SPINE_CCSKELETON_H_
#define SPINE_CCSKELETON_H_
#include "base_nodes/CCNode.h"
namespace spine {
class SkeletonData;
class Skeleton;
class AnimationState;
class AnimationStateData;
class CCSkeleton: public cocos2d::CCNode {
public:
Skeleton *skeleton;
AnimationState *state;
bool debug;
CCSkeleton (SkeletonData *skeletonData, AnimationStateData *stateData = 0);
virtual ~CCSkeleton ();
virtual void update (float deltaTime);
virtual void draw ();
};
} /* namespace spine */
#endif /* SPINE_CCSKELETON_H_ */