mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
128 lines
5.6 KiB
Bash
Executable File
128 lines
5.6 KiB
Bash
Executable File
#!/bin/bash
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set -e
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dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null && pwd )"
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pushd "$dir" > /dev/null
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if [ ! "$#" -eq 1 ]; then
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echo "Usage: ./build-templates.sh <platform>"
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echo
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echo "e.g.:"
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echo " ./build-templates.sh windows"
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echo " ./build-templates.sh linux"
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echo " ./build-templates.sh macos"
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echo " ./build-templates.sh ios"
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echo " ./build-templates.sh android"
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echo " ./build-templates.sh web"
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echo
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exit 1
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fi
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if [ ! -d ../godot ]; then
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echo "No Godot clone found. Run ./setup.sh <Godot branch or tag> <dev> first."
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exit 1
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fi
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platform=${1%/}
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cpus=2
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if [ "$OSTYPE" = "msys" ]; then
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cpus=$NUMBER_OF_PROCESSORS
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elif [[ "$OSTYPE" = "darwin"* ]]; then
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cpus=$(sysctl -n hw.logicalcpu)
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else
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cpus=$(grep -c ^processor /proc/cpuinfo)
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fi
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pushd ../godot
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if [ "$platform" = "windows" ]; then
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# --- Windows ---
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#generates windows_64_debug.exe and windows_64_release.exe
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scons platform=windows tools=no target=release custom_modules="../spine_godot" --jobs=$cpus
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scons platform=windows tools=no target=release_debug custom_modules="../spine_godot" --jobs=$cpus
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cp bin/godot.windows.opt.64.exe bin/windows_64_release.exe
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cp bin/godot.windows.opt.debug.64.exe bin/windows_64_debug.exe
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elif [ "$platform" = "macos" ]; then
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# --- macOS ---
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# generates osx.zip
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scons platform=osx tools=no target=release arch=x86_64 custom_modules="../spine_godot" --jobs=$cpus
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scons platform=osx tools=no target=release_debug arch=x86_64 custom_modules="../spine_godot" --jobs=$cpus
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scons platform=osx tools=no target=release arch=arm64 custom_modules="../spine_godot" --jobs=$cpus
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scons platform=osx tools=no target=release_debug arch=arm64 custom_modules="../spine_godot" --jobs=$cpus
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lipo -create bin/godot.osx.opt.x86_64 bin/godot.osx.opt.arm64 -output bin/godot.osx.opt.universal
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lipo -create bin/godot.osx.opt.debug.x86_64 bin/godot.osx.opt.debug.arm64 -output bin/godot.osx.opt.debug.universal
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strip -S -x bin/godot.osx.opt.universal
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pushd bin
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cp -r ../misc/dist/osx_template.app .
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mkdir -p osx_template.app/Contents/MacOS
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cp godot.osx.opt.universal osx_template.app/Contents/MacOS/godot_osx_release.64
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cp godot.osx.opt.debug.universal osx_template.app/Contents/MacOS/godot_osx_debug.64
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chmod +x osx_template.app/Contents/MacOS/godot_osx*
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rm -rf osx.zip
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zip -q -9 -r osx.zip osx_template.app
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popd
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elif [ "$platform" = "ios" ]; then
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# --- iOS --
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# generates iphone.zip
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scons p=iphone tools=no target=release arch=arm64 custom_modules="../spine_godot" --jobs=$cpus
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scons p=iphone tools=no target=release_debug arch=arm64 custom_modules="../spine_godot" --jobs=$cpus
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scons p=iphone tools=no target=release arch=arm64 ios_simulator=yes custom_modules="../spine_godot" --jobs=$cpus
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scons p=iphone tools=no target=release arch=x86_64 ios_simulator=yes custom_modules="../spine_godot" --jobs=$cpus
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scons p=iphone tools=no target=release_debug arch=arm64 ios_simulator=yes custom_modules="../spine_godot" --jobs=$cpus
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scons p=iphone tools=no target=release_debug arch=x86_64 ios_simulator=yes custom_modules="../spine_godot" --jobs=$cpus
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lipo -create bin/libgodot.iphone.opt.arm64.simulator.a bin/libgodot.iphone.opt.x86_64.simulator.a -output bin/libgodot.iphone.opt.simulator.a
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lipo -create bin/libgodot.iphone.opt.debug.arm64.simulator.a bin/libgodot.iphone.opt.debug.x86_64.simulator.a -output bin/libgodot.iphone.opt.debug.simulator.a
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strip -S -x bin/libgodot.iphone.opt.arm64.a
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strip -S -x bin/libgodot.iphone.opt.simulator.a
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pushd bin
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cp -r ../misc/dist/ios_xcode .
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cp libgodot.iphone.opt.arm64.a ios_xcode/libgodot.iphone.release.xcframework/ios-arm64/libgodot.a
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cp libgodot.iphone.opt.simulator.a ios_xcode/libgodot.iphone.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a
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cp libgodot.iphone.opt.debug.arm64.a ios_xcode/libgodot.iphone.debug.xcframework/ios-arm64/libgodot.a
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cp libgodot.iphone.opt.debug.simulator.a ios_xcode/libgodot.iphone.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
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rm -rf iphone.zip
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pushd ios_xcode
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zip -q -9 -r ../iphone.zip *
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popd
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popd
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elif [ "$platform" = "web" ]; then
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# --- WEB ---
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# generates webassembly_debug.zip, webassembly_release.zip
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scons platform=javascript tools=no target=release custom_modules="../spine_godot" --jobs=$cpus
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scons platform=javascript tools=no target=release_debug custom_modules="../spine_godot" --jobs=$cpus
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mv bin/godot.javascript.opt.zip bin/webassembly_release.zip
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mv bin/godot.javascript.opt.debug.zip bin/webassembly_debug.zip
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elif [ "$platform" = "android" ]; then
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# --- ANROID ---
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# generates android_release.apk, android_debug.apk, android_source.zip
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scons platform=android target=release android_arch=armv7 custom_modules="../spine_godot" --jobs=$cpus
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scons platform=android target=release_debug android_arch=armv7 custom_modules="../spine_godot" --jobs=$cpus
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scons platform=android target=release android_arch=arm64v8 custom_modules="../spine_godot" --jobs=$cpus
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scons platform=android target=release_debug android_arch=arm64v8 custom_modules="../spine_godot" --jobs=$cpus
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pushd platform/android/java
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chmod a+x gradlew
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./gradlew generateGodotTemplates
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popd
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elif [ "$platform" = "linux" ]; then
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# --- Linix ---
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# generates linux_x11_64_release, linux_x11_64_debug
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scons platform=x11 tools=no target=release bits=64 custom_modules="../spine_godot" --jobs=$cpus
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scons platform=x11 tools=no target=release_debug bits=64 custom_modules="../spine_godot" --jobs=$cpus
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strip bin/godot.x11.opt.64
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strip bin/godot.x11.opt.debug.64
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chmod a+x bin/godot.x11.opt.64
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chmod a+x bin/godot.x11.opt.debug.64
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cp bin/godot.x11.opt.64 bin/linux_x11_64_release
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cp bin/godot.x11.opt.debug.64 bin/linux_x11_64_debug
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else
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echo "Unknown platform: $platform"
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exit 1
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fi
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popd
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