Mario Zechner 120577bfe6 Formatting
2024-04-04 15:27:43 +02:00

29 lines
670 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Pawn.h"
#include "SpineboyCppPawn.generated.h"
UCLASS()
class SPINEUE_API ASpineboyCppPawn : public APawn {
GENERATED_BODY()
public:
// Sets default values for this pawn's properties
ASpineboyCppPawn();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
// Called to bind functionality to input
virtual void SetupPlayerInputComponent(
class UInputComponent *PlayerInputComponent) override;
};