mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
172 lines
6.1 KiB
Dart
172 lines
6.1 KiB
Dart
//
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// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// AUTO GENERATED FILE, DO NOT EDIT.
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import 'package:universal_ffi/ffi.dart';
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import 'package:universal_ffi/ffi_utils.dart';
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import 'spine_dart_bindings_generated.dart';
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import '../spine_bindings.dart';
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import 'arrays.dart';
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import 'attachment.dart';
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import 'color.dart';
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import 'sequence.dart';
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import 'slot.dart';
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import 'slot_pose.dart';
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import 'texture_region.dart';
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/// Attachment that displays a texture region.
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class RegionAttachment extends Attachment {
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final Pointer<spine_region_attachment_wrapper> _ptr;
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RegionAttachment.fromPointer(this._ptr)
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: super.fromPointer(SpineBindings.bindings.spine_region_attachment_cast_to_attachment(_ptr));
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/// Get the native pointer for FFI calls
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@override
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Pointer get nativePtr => _ptr;
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factory RegionAttachment(String name, Sequence? sequence) {
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final ptr = SpineBindings.bindings.spine_region_attachment_create(
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name.toNativeUtf8().cast<Char>(), sequence?.nativePtr.cast() ?? Pointer.fromAddress(0));
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return RegionAttachment.fromPointer(ptr);
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}
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void dispose() {
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SpineBindings.bindings.spine_region_attachment_dispose(_ptr);
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}
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/// Returns the vertex offsets for the specified slot pose.
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ArrayFloat getOffsets(SlotPose pose) {
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final result = SpineBindings.bindings.spine_region_attachment_get_offsets(_ptr, pose.nativePtr.cast());
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return ArrayFloat.fromPointer(result);
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}
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double get x {
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final result = SpineBindings.bindings.spine_region_attachment_get_x(_ptr);
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return result;
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}
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set x(double value) {
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SpineBindings.bindings.spine_region_attachment_set_x(_ptr, value);
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}
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double get y {
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final result = SpineBindings.bindings.spine_region_attachment_get_y(_ptr);
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return result;
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}
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set y(double value) {
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SpineBindings.bindings.spine_region_attachment_set_y(_ptr, value);
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}
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double get scaleX {
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final result = SpineBindings.bindings.spine_region_attachment_get_scale_x(_ptr);
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return result;
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}
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set scaleX(double value) {
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SpineBindings.bindings.spine_region_attachment_set_scale_x(_ptr, value);
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}
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double get scaleY {
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final result = SpineBindings.bindings.spine_region_attachment_get_scale_y(_ptr);
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return result;
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}
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set scaleY(double value) {
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SpineBindings.bindings.spine_region_attachment_set_scale_y(_ptr, value);
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}
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double get rotation {
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final result = SpineBindings.bindings.spine_region_attachment_get_rotation(_ptr);
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return result;
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}
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set rotation(double value) {
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SpineBindings.bindings.spine_region_attachment_set_rotation(_ptr, value);
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}
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double get width {
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final result = SpineBindings.bindings.spine_region_attachment_get_width(_ptr);
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return result;
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}
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set width(double value) {
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SpineBindings.bindings.spine_region_attachment_set_width(_ptr, value);
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}
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double get height {
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final result = SpineBindings.bindings.spine_region_attachment_get_height(_ptr);
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return result;
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}
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set height(double value) {
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SpineBindings.bindings.spine_region_attachment_set_height(_ptr, value);
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}
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Sequence get sequence {
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final result = SpineBindings.bindings.spine_region_attachment_get_sequence(_ptr);
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return Sequence.fromPointer(result);
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}
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void updateSequence() {
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SpineBindings.bindings.spine_region_attachment_update_sequence(_ptr);
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}
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String get path {
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final result = SpineBindings.bindings.spine_region_attachment_get_path(_ptr);
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return result.cast<Utf8>().toDartString();
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}
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set path(String value) {
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SpineBindings.bindings.spine_region_attachment_set_path(_ptr, value.toNativeUtf8().cast<Char>());
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}
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Color get color {
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final result = SpineBindings.bindings.spine_region_attachment_get_color(_ptr);
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return Color.fromPointer(result);
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}
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/// Computes UVs and offsets for a region attachment.
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///
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/// [uvs] Output array for the computed UVs, length of 8.
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/// [offset] Output array for the computed vertex offsets, length of 8.
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static void computeUVs(TextureRegion? region, double x, double y, double scaleX, double scaleY, double rotation,
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double width, double height, ArrayFloat offset, ArrayFloat uvs) {
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SpineBindings.bindings.spine_region_attachment_compute_u_vs(region?.nativePtr.cast() ?? Pointer.fromAddress(0), x,
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y, scaleX, scaleY, rotation, width, height, offset.nativePtr.cast(), uvs.nativePtr.cast());
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}
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void computeWorldVertices(Slot slot, ArrayFloat vertexOffsets, ArrayFloat worldVertices, int offset, int stride) {
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SpineBindings.bindings.spine_region_attachment_compute_world_vertices_2(
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_ptr, slot.nativePtr.cast(), vertexOffsets.nativePtr.cast(), worldVertices.nativePtr.cast(), offset, stride);
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}
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}
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