mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
149 lines
6.0 KiB
Swift
149 lines
6.0 KiB
Swift
//
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// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// AUTO GENERATED FILE, DO NOT EDIT.
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import Foundation
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import SpineC
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/// Holds texture regions, UVs, and vertex offsets for rendering a region or mesh attachment.
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/// Regions must be populated and update() called before use.
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@objc(SpineSequence)
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@objcMembers
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public class Sequence: NSObject {
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public let _ptr: UnsafeMutableRawPointer
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public init(fromPointer ptr: spine_sequence) {
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self._ptr = UnsafeMutableRawPointer(ptr)
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super.init()
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}
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public convenience init(_ count: Int32, _ pathSuffix: Bool) {
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let ptr = spine_sequence_create(count, pathSuffix)
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self.init(fromPointer: ptr!)
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}
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/// Copy constructor.
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public static func from(_ other: Sequence) -> Sequence {
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let ptr = spine_sequence_create2(other._ptr.assumingMemoryBound(to: spine_sequence_wrapper.self))
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return Sequence(fromPointer: ptr!)
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}
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public var regions: ArrayTextureRegion {
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let result = spine_sequence_get_regions(_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self))
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return ArrayTextureRegion(fromPointer: result!)
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}
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public var start: Int32 {
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get {
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let result = spine_sequence_get_start(_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self))
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return result
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}
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set {
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spine_sequence_set_start(_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self), newValue)
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}
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}
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public var digits: Int32 {
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get {
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let result = spine_sequence_get_digits(_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self))
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return result
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}
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set {
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spine_sequence_set_digits(_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self), newValue)
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}
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}
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/// The index of the region to show for the setup pose.
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public var setupIndex: Int32 {
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get {
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let result = spine_sequence_get_setup_index(_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self))
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return result
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}
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set {
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spine_sequence_set_setup_index(_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self), newValue)
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}
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}
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public var hasPathSuffix: Bool {
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let result = spine_sequence_has_path_suffix(_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self))
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return result
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}
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/// Returns a unique ID for this attachment.
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public var id: Int32 {
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let result = spine_sequence_get_id(_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self))
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return result
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}
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public func resolveIndex(_ pose: SlotPose) -> Int32 {
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let result = spine_sequence_resolve_index(
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_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self), pose._ptr.assumingMemoryBound(to: spine_slot_pose_wrapper.self))
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return result
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}
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public func getRegion(_ index: Int32) -> TextureRegion? {
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let result = spine_sequence_get_region(_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self), index)
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return result.map { TextureRegion(fromPointer: $0) }
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}
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public func getUVs(_ index: Int32) -> ArrayFloat {
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let result = spine_sequence_get_u_vs(_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self), index)
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return ArrayFloat(fromPointer: result!)
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}
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/// Returns vertex offsets from the center of a RegionAttachment. Invalid to call for a
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/// MeshAttachment.
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public func getOffsets(_ index: Int32) -> ArrayFloat {
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let result = spine_sequence_get_offsets(_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self), index)
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return ArrayFloat(fromPointer: result!)
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}
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public func getPath(_ basePath: String, _ index: Int32) -> String {
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let result = spine_sequence_get_path(_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self), basePath, index)
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return String(cString: result!)
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}
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/// Computes UVs and offsets for the specified attachment. Must be called if the regions or
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/// attachment properties are changed.
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public func update(_ attachment: RegionAttachment) {
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spine_sequence_update_1(
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_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self), attachment._ptr.assumingMemoryBound(to: spine_region_attachment_wrapper.self))
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}
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public func update2(_ attachment: MeshAttachment) {
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spine_sequence_update_2(
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_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self), attachment._ptr.assumingMemoryBound(to: spine_mesh_attachment_wrapper.self))
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}
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public func dispose() {
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spine_sequence_dispose(_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self))
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}
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}
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