spine-runtimes/spine-godot/spine_godot/SpinePhysicsConstraintPose.cpp
Mario Zechner 83ba44ed37 Formatting
2025-09-29 17:20:26 +02:00

118 lines
4.9 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
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#include "SpinePhysicsConstraintPose.h"
#include "SpineCommon.h"
void SpinePhysicsConstraintPose::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_inertia"), &SpinePhysicsConstraintPose::get_inertia);
ClassDB::bind_method(D_METHOD("set_inertia", "value"), &SpinePhysicsConstraintPose::set_inertia);
ClassDB::bind_method(D_METHOD("get_strength"), &SpinePhysicsConstraintPose::get_strength);
ClassDB::bind_method(D_METHOD("set_strength", "value"), &SpinePhysicsConstraintPose::set_strength);
ClassDB::bind_method(D_METHOD("get_damping"), &SpinePhysicsConstraintPose::get_damping);
ClassDB::bind_method(D_METHOD("set_damping", "value"), &SpinePhysicsConstraintPose::set_damping);
ClassDB::bind_method(D_METHOD("get_mass_inverse"), &SpinePhysicsConstraintPose::get_mass_inverse);
ClassDB::bind_method(D_METHOD("set_mass_inverse", "value"), &SpinePhysicsConstraintPose::set_mass_inverse);
ClassDB::bind_method(D_METHOD("get_wind"), &SpinePhysicsConstraintPose::get_wind);
ClassDB::bind_method(D_METHOD("set_wind", "value"), &SpinePhysicsConstraintPose::set_wind);
ClassDB::bind_method(D_METHOD("get_gravity"), &SpinePhysicsConstraintPose::get_gravity);
ClassDB::bind_method(D_METHOD("set_gravity", "value"), &SpinePhysicsConstraintPose::set_gravity);
ClassDB::bind_method(D_METHOD("get_mix"), &SpinePhysicsConstraintPose::get_mix);
ClassDB::bind_method(D_METHOD("set_mix", "value"), &SpinePhysicsConstraintPose::set_mix);
}
float SpinePhysicsConstraintPose::get_inertia() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getInertia();
}
void SpinePhysicsConstraintPose::set_inertia(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setInertia(value);
}
float SpinePhysicsConstraintPose::get_strength() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getStrength();
}
void SpinePhysicsConstraintPose::set_strength(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setStrength(value);
}
float SpinePhysicsConstraintPose::get_damping() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getDamping();
}
void SpinePhysicsConstraintPose::set_damping(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setDamping(value);
}
float SpinePhysicsConstraintPose::get_mass_inverse() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getMassInverse();
}
void SpinePhysicsConstraintPose::set_mass_inverse(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setMassInverse(value);
}
float SpinePhysicsConstraintPose::get_wind() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getWind();
}
void SpinePhysicsConstraintPose::set_wind(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setWind(value);
}
float SpinePhysicsConstraintPose::get_gravity() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getGravity();
}
void SpinePhysicsConstraintPose::set_gravity(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setGravity(value);
}
float SpinePhysicsConstraintPose::get_mix() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getMix();
}
void SpinePhysicsConstraintPose::set_mix(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setMix(value);
}