spine-runtimes/spine-godot/spine_godot/SpineTransformConstraintData.cpp

117 lines
5.2 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpineTransformConstraintData.h"
#include "SpineTransformConstraintPose.h"
#include "SpineCommon.h"
void SpineTransformConstraintData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bones"), &SpineTransformConstraintData::get_bones);
ClassDB::bind_method(D_METHOD("get_source"), &SpineTransformConstraintData::get_source);
ClassDB::bind_method(D_METHOD("get_offset_rotation"), &SpineTransformConstraintData::get_offset_rotation);
ClassDB::bind_method(D_METHOD("get_offset_x"), &SpineTransformConstraintData::get_offset_x);
ClassDB::bind_method(D_METHOD("get_offset_y"), &SpineTransformConstraintData::get_offset_y);
ClassDB::bind_method(D_METHOD("get_offset_scale_x"), &SpineTransformConstraintData::get_offset_scale_x);
ClassDB::bind_method(D_METHOD("get_offset_scale_y"), &SpineTransformConstraintData::get_offset_scale_y);
ClassDB::bind_method(D_METHOD("get_offset_shear_y"), &SpineTransformConstraintData::get_offset_shear_y);
ClassDB::bind_method(D_METHOD("is_local_source"), &SpineTransformConstraintData::is_local_source);
ClassDB::bind_method(D_METHOD("is_local_target"), &SpineTransformConstraintData::is_local_target);
ClassDB::bind_method(D_METHOD("get_setup_pose"), &SpineTransformConstraintData::get_setup_pose);
}
Array SpineTransformConstraintData::get_bones() {
Array result;
SPINE_CHECK(get_spine_constraint_data(), result)
auto &bones = get_spine_constraint_data()->getBones();
result.resize((int) bones.size());
for (int i = 0; i < (int) bones.size(); ++i) {
Ref<SpineBoneData> bone_ref(memnew(SpineBoneData));
bone_ref->set_spine_object(get_spine_owner(), bones[i]);
result[i] = bone_ref;
}
return result;
}
Ref<SpineBoneData> SpineTransformConstraintData::get_source() {
SPINE_CHECK(get_spine_constraint_data(), nullptr)
auto bone = &get_spine_constraint_data()->getSource();
if (!bone) return nullptr;
Ref<SpineBoneData> slot_ref(memnew(SpineBoneData));
slot_ref->set_spine_object(get_spine_owner(), bone);
return slot_ref;
}
float SpineTransformConstraintData::get_offset_rotation() {
SPINE_CHECK(get_spine_constraint_data(), 0)
return get_spine_constraint_data()->getOffsetRotation();
}
float SpineTransformConstraintData::get_offset_x() {
SPINE_CHECK(get_spine_constraint_data(), 0)
return get_spine_constraint_data()->getOffsetX();
}
float SpineTransformConstraintData::get_offset_y() {
SPINE_CHECK(get_spine_constraint_data(), 0)
return get_spine_constraint_data()->getOffsetY();
}
float SpineTransformConstraintData::get_offset_scale_x() {
SPINE_CHECK(get_spine_constraint_data(), 0)
return get_spine_constraint_data()->getOffsetScaleX();
}
float SpineTransformConstraintData::get_offset_scale_y() {
SPINE_CHECK(get_spine_constraint_data(), 0)
return get_spine_constraint_data()->getOffsetScaleY();
}
float SpineTransformConstraintData::get_offset_shear_y() {
SPINE_CHECK(get_spine_constraint_data(), 0)
return get_spine_constraint_data()->getOffsetShearY();
}
bool SpineTransformConstraintData::is_local_source() {
SPINE_CHECK(get_spine_constraint_data(), false)
return get_spine_constraint_data()->getLocalSource();
}
bool SpineTransformConstraintData::is_local_target() {
SPINE_CHECK(get_spine_constraint_data(), false)
return get_spine_constraint_data()->getLocalTarget();
}
Ref<SpineTransformConstraintPose> SpineTransformConstraintData::get_setup_pose() {
SPINE_CHECK(get_spine_object(), nullptr)
auto &pose = get_spine_constraint_data()->getSetupPose();
Ref<SpineTransformConstraintPose> pose_ref(memnew(SpineTransformConstraintPose));
pose_ref->set_spine_object(get_spine_owner(), &pose);
return pose_ref;
}