2025-07-16 01:35:13 +02:00

106 lines
4.8 KiB
Haxe

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package flixelExamples;
import flixel.util.FlxColor;
import flixel.text.FlxText;
import spine.Skin;
import flixel.ui.FlxButton;
import flixel.FlxG;
import spine.flixel.SkeletonSprite;
import spine.flixel.FlixelTextureLoader;
import flixel.FlxState;
import openfl.utils.Assets;
import spine.SkeletonData;
import spine.animation.AnimationStateData;
import spine.atlas.TextureAtlas;
class AnimationBoundExample extends FlxState {
var loadBinary = true;
override public function create():Void {
FlxG.cameras.bgColor = 0xffa1b2b0;
var button = new FlxButton(0, 0, "Next scene", () -> {
FlxG.debugger.drawDebug = false;
FlxG.switchState(() -> new ControlBonesExample());
});
button.setPosition(FlxG.width * .75, FlxG.height / 10);
add(button);
var atlas = new TextureAtlas(Assets.getText("assets/spineboy.atlas"), new FlixelTextureLoader("assets/spineboy.atlas"));
var data = SkeletonData.from(loadBinary ? Assets.getBytes("assets/spineboy-pro.skel") : Assets.getText("assets/spineboy-pro.json"), atlas, .2);
var animationStateData = new AnimationStateData(data);
animationStateData.defaultMix = 0.25;
var skeletonSpriteClipping = new SkeletonSprite(data, animationStateData);
var animationClipping = skeletonSpriteClipping.state.setAnimationByName(0, "portal", true).animation;
skeletonSpriteClipping.update(0);
skeletonSpriteClipping.setBoundingBox(animationClipping, true);
skeletonSpriteClipping.screenCenter();
skeletonSpriteClipping.x = FlxG.width / 4 - skeletonSpriteClipping.width / 2;
add(skeletonSpriteClipping);
var textClipping = new FlxText();
textClipping.text = "Animation bound with clipping";
textClipping.size = 12;
textClipping.x = skeletonSpriteClipping.x + skeletonSpriteClipping.width / 2 - textClipping.width / 2;
textClipping.y = skeletonSpriteClipping.y + skeletonSpriteClipping.height + 20;
textClipping.setBorderStyle(FlxTextBorderStyle.OUTLINE, FlxColor.RED, 2);
add(textClipping);
var skeletonSpriteNoClipping = new SkeletonSprite(data, animationStateData);
var animationClipping = skeletonSpriteNoClipping.state.setAnimationByName(0, "portal", true).animation;
skeletonSpriteNoClipping.update(0);
skeletonSpriteNoClipping.setBoundingBox(animationClipping, false);
skeletonSpriteNoClipping.screenCenter();
skeletonSpriteNoClipping.x = FlxG.width / 4 * 3 - skeletonSpriteClipping.width / 2 - 50;
add(skeletonSpriteNoClipping);
var textNoClipping = new FlxText();
textNoClipping.text = "Animation bound without clipping";
textNoClipping.size = 12;
textNoClipping.x = skeletonSpriteNoClipping.x + skeletonSpriteNoClipping.width / 2 - textNoClipping.width / 2;
textNoClipping.y = skeletonSpriteNoClipping.y + skeletonSpriteNoClipping.height + 20;
textNoClipping.setBorderStyle(FlxTextBorderStyle.OUTLINE, FlxColor.RED, 2);
add(textNoClipping);
var textInstruction = new FlxText();
textInstruction.text = "Red rectangle is the animation bound";
textInstruction.size = 12;
textInstruction.screenCenter();
textInstruction.y = textNoClipping.y + 40;
textInstruction.setBorderStyle(FlxTextBorderStyle.OUTLINE, FlxColor.RED, 2);
add(textInstruction);
FlxG.debugger.drawDebug = true;
super.create();
}
}