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spine-runtimes
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spine-unity
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History
Harald Csaszar
61a09fd650
[unity] Fixed URP Sprite shader not receiving secondary light shadows.
Closes
#2098
.
2022-06-23 17:25:02 +02:00
..
SpineCoreShaders
[unity] Fixed Spine URP shaders package using non UPM include paths in common shaders.
Closes
#2050
.
2022-03-29 15:13:20 +02:00
Spine-Common-ShadowCasterPass-URP.hlsl
…
Spine-Common-ShadowCasterPass-URP.hlsl.meta
…
Spine-DepthOnlyPass-URP.hlsl
…
Spine-DepthOnlyPass-URP.hlsl.meta
…
Spine-Input-Outline-URP.hlsl
…
Spine-Input-Outline-URP.hlsl.meta
…
Spine-Input-Sprite-URP.hlsl
…
Spine-Input-Sprite-URP.hlsl.meta
…
Spine-Input-URP.hlsl
…
Spine-Input-URP.hlsl.meta
…
Spine-Outline-Pass-URP.hlsl
…
Spine-Outline-Pass-URP.hlsl.meta
…
Spine-Skeleton-ForwardPass-URP.hlsl
…
Spine-Skeleton-ForwardPass-URP.hlsl.meta
…
Spine-SkeletonLit-ForwardPass-URP.hlsl
[unity] All lit shaders now provide an additional parameter
Light Affects Additive
which defaults to
false
. This re-introduces flexibility taken away in commit aa46f411. See
#1301
.
2021-04-07 19:54:08 +02:00
Spine-SkeletonLit-ForwardPass-URP.hlsl.meta
…
Spine-SkeletonLit-ShadowCasterPass-URP.hlsl
…
Spine-SkeletonLit-ShadowCasterPass-URP.hlsl.meta
…
Spine-Sprite-Common-URP.hlsl
…
Spine-Sprite-Common-URP.hlsl.meta
…
Spine-Sprite-DepthOnlyPass-URP.hlsl
…
Spine-Sprite-DepthOnlyPass-URP.hlsl.meta
…
Spine-Sprite-ForwardPass-URP.hlsl
[unity] Fixed URP Sprite shader not receiving secondary light shadows.
Closes
#2098
.
2022-06-23 17:25:02 +02:00
Spine-Sprite-ForwardPass-URP.hlsl.meta
…
Spine-Sprite-ShadowCasterPass-URP.hlsl
…
Spine-Sprite-ShadowCasterPass-URP.hlsl.meta
…
SpineCoreShaders.meta
…