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https://github.com/EsotericSoftware/spine-runtimes.git
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176 lines
4.6 KiB
C++
176 lines
4.6 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_PhysicsConstraint_h
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#define Spine_PhysicsConstraint_h
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#include <spine/ConstraintData.h>
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#include <spine/Vector.h>
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namespace spine {
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class PhysicsConstraintData;
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class Skeleton;
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class Bone;
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class SP_API PhysicsConstraint : public Updatable {
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friend class Skeleton;
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RTTI_DECL
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public:
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PhysicsConstraint(PhysicsConstraintData& data, Skeleton& skeleton);
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PhysicsConstraintData &getData();
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void setBone(Bone* bone);
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Bone* getBone();
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void setInertia(float value);
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float getInertia();
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void setStrength(float value);
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float getStrength();
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void setDamping(float value);
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float getDamping();
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void setMassInverse(float value);
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float getMassInverse();
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void setWind(float value);
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float getWind();
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void setGravity(float value);
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float getGravity();
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void setMix(float value);
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float getMix();
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void setReset(bool value);
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bool getReset();
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void setUx(float value);
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float getUx();
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void setUy(float value);
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float getUy();
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void setCx(float value);
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float getCx();
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void setCy(float value);
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float getCy();
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void setTx(float value);
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float getTx();
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void setTy(float value);
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float getTy();
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void setXOffset(float value);
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float getXOffset();
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void setXVelocity(float value);
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float getXVelocity();
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void setYOffset(float value);
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float getYOffset();
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void setYVelocity(float value);
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float getYVelocity();
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void setRotateOffset(float value);
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float getRotateOffset();
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void setRotateVelocity(float value);
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float getRotateVelocity();
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void setScaleOffset(float value);
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float getScaleOffset();
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void setScaleVelocity(float value);
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float getScaleVelocity();
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void setActive(bool value);
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bool isActive();
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void setRemaining(float value);
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float getRemaining();
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void setLastTime(float value);
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float getLastTime();
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void reset();
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void setToSetupPose();
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virtual void update(Physics physics);
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private:
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PhysicsConstraintData& _data;
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Bone* _bone;
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float _inertia;
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float _strength;
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float _damping;
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float _massInverse;
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float _wind;
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float _gravity;
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float _mix;
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bool _reset;
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float _ux;
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float _uy;
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float _cx;
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float _cy;
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float _tx;
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float _ty;
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float _xOffset;
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float _xVelocity;
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float _yOffset;
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float _yVelocity;
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float _rotateOffset;
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float _rotateVelocity;
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float _scaleOffset;
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float _scaleVelocity;
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bool _active;
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Skeleton& _skeleton;
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float _remaining;
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float _lastTime;
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};
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}
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#endif /* Spine_PhysicsConstraint_h */
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