2024-01-03 09:47:39 +01:00

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3.0 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_SFML_H_
#define SPINE_SFML_H_
#include <SFML/Graphics/RenderStates.hpp>
#include <SFML/Graphics/RenderTarget.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/Graphics/Vertex.hpp>
#include <SFML/Graphics/VertexArray.hpp>
#include <spine/spine.h>
namespace spine {
class SkeletonDrawable : public sf::Drawable {
public:
Skeleton *skeleton;
AnimationState *state;
float timeScale;
sf::VertexArray *vertexArray;
SkeletonDrawable(SkeletonData *skeleton, AnimationStateData *stateData = 0);
~SkeletonDrawable();
void update(float deltaTime, Physics physics = Physics::update);
virtual void draw(sf::RenderTarget &target, sf::RenderStates states) const;
void setUsePremultipliedAlpha(bool usePMA) { usePremultipliedAlpha = usePMA; };
bool getUsePremultipliedAlpha() { return usePremultipliedAlpha; };
private:
mutable bool ownsAnimationStateData;
mutable Vector<float> worldVertices;
mutable Vector<float> tempUvs;
mutable Vector<Color> tempColors;
mutable Vector<unsigned short> quadIndices;
mutable SkeletonClipping clipper;
mutable bool usePremultipliedAlpha;
};
class SFMLTextureLoader : public TextureLoader {
public:
virtual void load(AtlasPage &page, const String &path);
virtual void unload(void *texture);
String toString() const;
};
} /* namespace spine */
#endif /* SPINE_SFML_H_ */