mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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84 lines
3.0 KiB
C++
84 lines
3.0 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_SFML_H_
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#define SPINE_SFML_H_
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#include <SFML/Graphics/RenderStates.hpp>
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#include <SFML/Graphics/RenderTarget.hpp>
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#include <SFML/Graphics/Texture.hpp>
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#include <SFML/Graphics/Vertex.hpp>
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#include <SFML/Graphics/VertexArray.hpp>
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#include <spine/spine.h>
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namespace spine {
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class SkeletonDrawable : public sf::Drawable {
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public:
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Skeleton *skeleton;
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AnimationState *state;
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float timeScale;
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sf::VertexArray *vertexArray;
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SkeletonDrawable(SkeletonData *skeleton, AnimationStateData *stateData = 0);
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~SkeletonDrawable();
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void update(float deltaTime, Physics physics = Physics::update);
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virtual void draw(sf::RenderTarget &target, sf::RenderStates states) const;
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void setUsePremultipliedAlpha(bool usePMA) { usePremultipliedAlpha = usePMA; };
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bool getUsePremultipliedAlpha() { return usePremultipliedAlpha; };
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private:
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mutable bool ownsAnimationStateData;
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mutable Vector<float> worldVertices;
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mutable Vector<float> tempUvs;
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mutable Vector<Color> tempColors;
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mutable Vector<unsigned short> quadIndices;
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mutable SkeletonClipping clipper;
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mutable bool usePremultipliedAlpha;
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};
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class SFMLTextureLoader : public TextureLoader {
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public:
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virtual void load(AtlasPage &page, const String &path);
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virtual void unload(void *texture);
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String toString() const;
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};
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} /* namespace spine */
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#endif /* SPINE_SFML_H_ */
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