2022-04-27 15:27:16 +02:00

12 lines
397 B
GDScript

extends Node2D
@onready var spineboy: SpineSprite = $Spineboy
@onready var sprite: Sprite2D = $Spineboy/Sprite
func _world_transforms_changed(_sprite):
sprite.global_transform = spineboy.get_global_bone_transform("gun-tip")
func _ready():
spineboy.get_animation_state().set_animation("walk", true, 0)
spineboy.connect("world_transforms_changed", Callable(self, "_world_transforms_changed"))