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The Spine runtime for Unity comes with an example project which has "spineboy" walking. When clicked, he jumps and the transition to/from walking/jumping is blended smoothly.
Requirements
- Unity 4.2+
Instructions
- Copy
spine-csharp/srctospine-unity/Assets/Spine/spine-csharp. - Open the
Assets/examples/spineboy/spineboy.unityscene.
Notes
- Atlas images should use premultiplied alpha.