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26 lines
704 B
C++
26 lines
704 B
C++
#include "SpinePluginPrivatePCH.h"
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class FSpinePlugin : public SpinePlugin {
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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};
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IMPLEMENT_MODULE( FSpinePlugin, SpinePlugin )
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void FSpinePlugin::StartupModule() { }
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void FSpinePlugin::ShutdownModule() { }
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// These are not used in the Spine UE4 plugin, see SpineAtlasAsset on how atlas page textures
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// are loaded, See SpineSkeletonRendererComponent on how these textures are used for rendering.
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extern "C" {
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void _spAtlasPage_createTexture (spAtlasPage* self, const char* path) { }
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void _spAtlasPage_disposeTexture (spAtlasPage* self) { }
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char* _spUtil_readFile (const char* path, int* length) { return 0; }
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}
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