2016-12-01 14:10:27 +01:00

26 lines
704 B
C++

#include "SpinePluginPrivatePCH.h"
class FSpinePlugin : public SpinePlugin {
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};
IMPLEMENT_MODULE( FSpinePlugin, SpinePlugin )
void FSpinePlugin::StartupModule() { }
void FSpinePlugin::ShutdownModule() { }
// These are not used in the Spine UE4 plugin, see SpineAtlasAsset on how atlas page textures
// are loaded, See SpineSkeletonRendererComponent on how these textures are used for rendering.
extern "C" {
void _spAtlasPage_createTexture (spAtlasPage* self, const char* path) { }
void _spAtlasPage_disposeTexture (spAtlasPage* self) { }
char* _spUtil_readFile (const char* path, int* length) { return 0; }
}