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spine-runtimes/spine-unity/Assets/Spine
History
NathanSweet 7d7158894d No need to recompute tangents.
2013-08-29 15:11:41 +02:00
..
Editor
Calculate normals and tangets.
2013-08-04 11:04:22 +02:00
Shaders
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
AtlasAsset.cs
Look at the material's texture name instead of the material name.
2013-08-05 07:22:48 +02:00
AtlasAsset.cs.meta
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
Editor.meta
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
Shaders.meta
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
SkeletonAnimation.cs
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
SkeletonAnimation.cs.meta
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
SkeletonComponent.cs
No need to recompute tangents.
2013-08-29 15:11:41 +02:00
SkeletonComponent.cs.meta
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
SkeletonDataAsset.cs
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
SkeletonDataAsset.cs.meta
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
spine-csharp.meta
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
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