Mario Zechner a57f1b85b6 Formatting
2022-10-28 10:41:13 +02:00

1075 lines
34 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2021, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/AnimationState.h>
#include <spine/Animation.h>
#include <spine/AnimationStateData.h>
#include <spine/AttachmentTimeline.h>
#include <spine/Bone.h>
#include <spine/BoneData.h>
#include <spine/DrawOrderTimeline.h>
#include <spine/Event.h>
#include <spine/EventTimeline.h>
#include <spine/RotateTimeline.h>
#include <spine/Skeleton.h>
#include <spine/SkeletonData.h>
#include <spine/Slot.h>
#include <spine/SlotData.h>
#include <float.h>
using namespace spine;
void dummyOnAnimationEventFunc(AnimationState *state, spine::EventType type, TrackEntry *entry, Event *event = NULL) {
SP_UNUSED(state);
SP_UNUSED(type);
SP_UNUSED(entry);
SP_UNUSED(event);
}
TrackEntry::TrackEntry() : _animation(NULL), _previous(NULL), _next(NULL), _mixingFrom(NULL), _mixingTo(0),
_trackIndex(0), _loop(false), _holdPrevious(false), _reverse(false),
_shortestRotation(false),
_eventThreshold(0), _attachmentThreshold(0), _drawOrderThreshold(0), _animationStart(0),
_animationEnd(0), _animationLast(0), _nextAnimationLast(0), _delay(0), _trackTime(0),
_trackLast(0), _nextTrackLast(0), _trackEnd(0), _timeScale(1.0f), _alpha(0), _mixTime(0),
_mixDuration(0), _interruptAlpha(0), _totalAlpha(0), _mixBlend(MixBlend_Replace),
_listener(dummyOnAnimationEventFunc), _listenerObject(NULL) {
}
TrackEntry::~TrackEntry() {}
int TrackEntry::getTrackIndex() { return _trackIndex; }
Animation *TrackEntry::getAnimation() { return _animation; }
TrackEntry *TrackEntry::getPrevious() { return _previous; }
bool TrackEntry::getLoop() { return _loop; }
void TrackEntry::setLoop(bool inValue) { _loop = inValue; }
bool TrackEntry::getHoldPrevious() { return _holdPrevious; }
void TrackEntry::setHoldPrevious(bool inValue) { _holdPrevious = inValue; }
bool TrackEntry::getReverse() { return _reverse; }
void TrackEntry::setReverse(bool inValue) { _reverse = inValue; }
bool TrackEntry::getShortestRotation() { return _shortestRotation; }
void TrackEntry::setShortestRotation(bool inValue) { _shortestRotation = inValue; }
float TrackEntry::getDelay() { return _delay; }
void TrackEntry::setDelay(float inValue) { _delay = inValue; }
float TrackEntry::getTrackTime() { return _trackTime; }
void TrackEntry::setTrackTime(float inValue) { _trackTime = inValue; }
float TrackEntry::getTrackEnd() { return _trackEnd; }
void TrackEntry::setTrackEnd(float inValue) { _trackEnd = inValue; }
float TrackEntry::getAnimationStart() { return _animationStart; }
void TrackEntry::setAnimationStart(float inValue) { _animationStart = inValue; }
float TrackEntry::getAnimationEnd() { return _animationEnd; }
void TrackEntry::setAnimationEnd(float inValue) { _animationEnd = inValue; }
float TrackEntry::getAnimationLast() { return _animationLast; }
void TrackEntry::setAnimationLast(float inValue) {
_animationLast = inValue;
_nextAnimationLast = inValue;
}
float TrackEntry::getAnimationTime() {
if (_loop) {
float duration = _animationEnd - _animationStart;
if (duration == 0) return _animationStart;
return MathUtil::fmod(_trackTime, duration) + _animationStart;
}
return MathUtil::min(_trackTime + _animationStart, _animationEnd);
}
float TrackEntry::getTimeScale() { return _timeScale; }
void TrackEntry::setTimeScale(float inValue) { _timeScale = inValue; }
float TrackEntry::getAlpha() { return _alpha; }
void TrackEntry::setAlpha(float inValue) { _alpha = inValue; }
float TrackEntry::getEventThreshold() { return _eventThreshold; }
void TrackEntry::setEventThreshold(float inValue) { _eventThreshold = inValue; }
float TrackEntry::getAttachmentThreshold() { return _attachmentThreshold; }
void TrackEntry::setAttachmentThreshold(float inValue) { _attachmentThreshold = inValue; }
float TrackEntry::getDrawOrderThreshold() { return _drawOrderThreshold; }
void TrackEntry::setDrawOrderThreshold(float inValue) { _drawOrderThreshold = inValue; }
TrackEntry *TrackEntry::getNext() { return _next; }
bool TrackEntry::isComplete() {
return _trackTime >= _animationEnd - _animationStart;
}
float TrackEntry::getMixTime() { return _mixTime; }
void TrackEntry::setMixTime(float inValue) { _mixTime = inValue; }
float TrackEntry::getMixDuration() { return _mixDuration; }
void TrackEntry::setMixDuration(float inValue) { _mixDuration = inValue; }
TrackEntry *TrackEntry::getMixingFrom() { return _mixingFrom; }
TrackEntry *TrackEntry::getMixingTo() { return _mixingTo; }
void TrackEntry::setMixBlend(MixBlend blend) { _mixBlend = blend; }
MixBlend TrackEntry::getMixBlend() { return _mixBlend; }
void TrackEntry::resetRotationDirections() {
_timelinesRotation.clear();
}
void TrackEntry::setListener(AnimationStateListener inValue) {
_listener = inValue;
_listenerObject = NULL;
}
void TrackEntry::setListener(AnimationStateListenerObject *inValue) {
_listener = dummyOnAnimationEventFunc;
_listenerObject = inValue;
}
void TrackEntry::reset() {
_animation = NULL;
_previous = NULL;
_next = NULL;
_mixingFrom = NULL;
_mixingTo = NULL;
setRendererObject(NULL);
_timelineMode.clear();
_timelineHoldMix.clear();
_timelinesRotation.clear();
_listener = dummyOnAnimationEventFunc;
_listenerObject = NULL;
}
float TrackEntry::getTrackComplete() {
float duration = _animationEnd - _animationStart;
if (duration != 0) {
if (_loop) return duration * (1 + (int) (_trackTime / duration));// Completion of next loop.
if (_trackTime < duration) return duration; // Before duration.
}
return _trackTime;// Next update.
}
EventQueueEntry::EventQueueEntry(EventType eventType, TrackEntry *trackEntry, Event *event) : _type(eventType),
_entry(trackEntry),
_event(event) {
}
EventQueue *EventQueue::newEventQueue(AnimationState &state) {
return new (__FILE__, __LINE__) EventQueue(state);
}
EventQueueEntry EventQueue::newEventQueueEntry(EventType eventType, TrackEntry *entry, Event *event) {
return EventQueueEntry(eventType, entry, event);
}
EventQueue::EventQueue(AnimationState &state) : _state(state),
_drainDisabled(false) {
}
EventQueue::~EventQueue() {
}
void EventQueue::start(TrackEntry *entry) {
_eventQueueEntries.add(newEventQueueEntry(EventType_Start, entry));
_state._animationsChanged = true;
}
void EventQueue::interrupt(TrackEntry *entry) {
_eventQueueEntries.add(newEventQueueEntry(EventType_Interrupt, entry));
}
void EventQueue::end(TrackEntry *entry) {
_eventQueueEntries.add(newEventQueueEntry(EventType_End, entry));
_state._animationsChanged = true;
}
void EventQueue::dispose(TrackEntry *entry) {
_eventQueueEntries.add(newEventQueueEntry(EventType_Dispose, entry));
}
void EventQueue::complete(TrackEntry *entry) {
_eventQueueEntries.add(newEventQueueEntry(EventType_Complete, entry));
}
void EventQueue::event(TrackEntry *entry, Event *event) {
_eventQueueEntries.add(newEventQueueEntry(EventType_Event, entry, event));
}
/// Raises all events in the queue and drains the queue.
void EventQueue::drain() {
if (_drainDisabled) {
return;
}
_drainDisabled = true;
AnimationState &state = _state;
// Don't cache _eventQueueEntries.size() so callbacks can queue their own events (eg, call setAnimation in AnimationState_Complete).
for (size_t i = 0; i < _eventQueueEntries.size(); ++i) {
EventQueueEntry queueEntry = _eventQueueEntries[i];
TrackEntry *trackEntry = queueEntry._entry;
switch (queueEntry._type) {
case EventType_Start:
case EventType_Interrupt:
case EventType_Complete:
if (!trackEntry->_listenerObject) trackEntry->_listener(&state, queueEntry._type, trackEntry, NULL);
else
trackEntry->_listenerObject->callback(&state, queueEntry._type, trackEntry, NULL);
if (!state._listenerObject) state._listener(&state, queueEntry._type, trackEntry, NULL);
else
state._listenerObject->callback(&state, queueEntry._type, trackEntry, NULL);
break;
case EventType_End:
if (!trackEntry->_listenerObject) trackEntry->_listener(&state, queueEntry._type, trackEntry, NULL);
else
trackEntry->_listenerObject->callback(&state, queueEntry._type, trackEntry, NULL);
if (!state._listenerObject) state._listener(&state, queueEntry._type, trackEntry, NULL);
else
state._listenerObject->callback(&state, queueEntry._type, trackEntry, NULL);
/* Fall through. */
case EventType_Dispose:
if (!trackEntry->_listenerObject) trackEntry->_listener(&state, EventType_Dispose, trackEntry, NULL);
else
trackEntry->_listenerObject->callback(&state, EventType_Dispose, trackEntry, NULL);
if (!state._listenerObject) state._listener(&state, EventType_Dispose, trackEntry, NULL);
else
state._listenerObject->callback(&state, EventType_Dispose, trackEntry, NULL);
if (!_state.getManualTrackEntryDisposal()) _state.disposeTrackEntry(trackEntry);
break;
case EventType_Event:
if (!trackEntry->_listenerObject)
trackEntry->_listener(&state, queueEntry._type, trackEntry, queueEntry._event);
else
trackEntry->_listenerObject->callback(&state, queueEntry._type, trackEntry, queueEntry._event);
if (!state._listenerObject) state._listener(&state, queueEntry._type, trackEntry, queueEntry._event);
else
state._listenerObject->callback(&state, queueEntry._type, trackEntry, queueEntry._event);
break;
}
}
_eventQueueEntries.clear();
_drainDisabled = false;
}
AnimationState::AnimationState(AnimationStateData *data) : _data(data),
_queue(EventQueue::newEventQueue(*this)),
_animationsChanged(false),
_listener(dummyOnAnimationEventFunc),
_listenerObject(NULL),
_unkeyedState(0),
_timeScale(1),
_manualTrackEntryDisposal(false) {
}
AnimationState::~AnimationState() {
for (size_t i = 0; i < _tracks.size(); i++) {
TrackEntry *entry = _tracks[i];
if (entry) {
TrackEntry *from = entry->_mixingFrom;
while (from) {
TrackEntry *curr = from;
from = curr->_mixingFrom;
delete curr;
}
TrackEntry *next = entry->_next;
while (next) {
TrackEntry *curr = next;
next = curr->_next;
delete curr;
}
delete entry;
}
}
delete _queue;
}
void AnimationState::update(float delta) {
delta *= _timeScale;
for (size_t i = 0, n = _tracks.size(); i < n; ++i) {
TrackEntry *currentP = _tracks[i];
if (currentP == NULL) {
continue;
}
TrackEntry &current = *currentP;
current._animationLast = current._nextAnimationLast;
current._trackLast = current._nextTrackLast;
float currentDelta = delta * current._timeScale;
if (current._delay > 0) {
current._delay -= currentDelta;
if (current._delay > 0) {
continue;
}
currentDelta = -current._delay;
current._delay = 0;
}
TrackEntry *next = current._next;
if (next != NULL) {
// When the next entry's delay is passed, change to the next entry, preserving leftover time.
float nextTime = current._trackLast - next->_delay;
if (nextTime >= 0) {
next->_delay = 0;
next->_trackTime +=
current._timeScale == 0 ? 0 : (nextTime / current._timeScale + delta) * next->_timeScale;
current._trackTime += currentDelta;
setCurrent(i, next, true);
while (next->_mixingFrom != NULL) {
next->_mixTime += delta;
next = next->_mixingFrom;
}
continue;
}
} else if (current._trackLast >= current._trackEnd && current._mixingFrom == NULL) {
// clear the track when there is no next entry, the track end time is reached, and there is no mixingFrom.
_tracks[i] = NULL;
_queue->end(currentP);
clearNext(currentP);
continue;
}
if (current._mixingFrom != NULL && updateMixingFrom(currentP, delta)) {
// End mixing from entries once all have completed.
TrackEntry *from = current._mixingFrom;
current._mixingFrom = NULL;
if (from != NULL) from->_mixingTo = NULL;
while (from != NULL) {
_queue->end(from);
from = from->_mixingFrom;
}
}
current._trackTime += currentDelta;
}
_queue->drain();
}
bool AnimationState::apply(Skeleton &skeleton) {
if (_animationsChanged) {
animationsChanged();
}
bool applied = false;
for (size_t i = 0, n = _tracks.size(); i < n; ++i) {
TrackEntry *currentP = _tracks[i];
if (currentP == NULL || currentP->_delay > 0) {
continue;
}
TrackEntry &current = *currentP;
applied = true;
MixBlend blend = i == 0 ? MixBlend_First : current._mixBlend;
// apply mixing from entries first.
float mix = current._alpha;
if (current._mixingFrom != NULL) {
mix *= applyMixingFrom(currentP, skeleton, blend);
} else if (current._trackTime >= current._trackEnd && current._next == NULL) {
mix = 0;// Set to setup pose the last time the entry will be applied.
}
// apply current entry.
float animationLast = current._animationLast, animationTime = current.getAnimationTime();
float applyTime = animationTime;
Vector<Event *> *applyEvents = &_events;
if (current._reverse) {
applyTime = current._animation->getDuration() - applyTime;
applyEvents = NULL;
}
size_t timelineCount = current._animation->_timelines.size();
Vector<Timeline *> &timelines = current._animation->_timelines;
if ((i == 0 && mix == 1) || blend == MixBlend_Add) {
for (size_t ii = 0; ii < timelineCount; ++ii) {
Timeline *timeline = timelines[ii];
if (timeline->getRTTI().isExactly(AttachmentTimeline::rtti))
applyAttachmentTimeline(static_cast<AttachmentTimeline *>(timeline), skeleton, applyTime, blend,
true);
else
timeline->apply(skeleton, animationLast, applyTime, applyEvents, mix, blend, MixDirection_In);
}
} else {
Vector<int> &timelineMode = current._timelineMode;
bool shortestRotation = current._shortestRotation;
bool firstFrame = !shortestRotation && current._timelinesRotation.size() != timelines.size() << 1;
if (firstFrame) current._timelinesRotation.setSize(timelines.size() << 1, 0);
Vector<float> &timelinesRotation = current._timelinesRotation;
for (size_t ii = 0; ii < timelineCount; ++ii) {
Timeline *timeline = timelines[ii];
assert(timeline);
MixBlend timelineBlend = timelineMode[ii] == Subsequent ? blend : MixBlend_Setup;
if (!shortestRotation && timeline->getRTTI().isExactly(RotateTimeline::rtti))
applyRotateTimeline(static_cast<RotateTimeline *>(timeline), skeleton, applyTime, mix,
timelineBlend, timelinesRotation, ii << 1, firstFrame);
else if (timeline->getRTTI().isExactly(AttachmentTimeline::rtti))
applyAttachmentTimeline(static_cast<AttachmentTimeline *>(timeline), skeleton, applyTime,
timelineBlend, true);
else
timeline->apply(skeleton, animationLast, applyTime, applyEvents, mix, timelineBlend,
MixDirection_In);
}
}
queueEvents(currentP, animationTime);
_events.clear();
current._nextAnimationLast = animationTime;
current._nextTrackLast = current._trackTime;
}
int setupState = _unkeyedState + Setup;
Vector<Slot *> &slots = skeleton.getSlots();
for (int i = 0, n = (int) slots.size(); i < n; i++) {
Slot *slot = slots[i];
if (slot->getAttachmentState() == setupState) {
const String &attachmentName = slot->getData().getAttachmentName();
slot->setAttachment(attachmentName.isEmpty() ? NULL : skeleton.getAttachment(slot->getData().getIndex(), attachmentName));
}
}
_unkeyedState += 2;
_queue->drain();
return applied;
}
void AnimationState::clearTracks() {
bool oldDrainDisabled = _queue->_drainDisabled;
_queue->_drainDisabled = true;
for (size_t i = 0, n = _tracks.size(); i < n; ++i)
clearTrack(i);
_tracks.clear();
_queue->_drainDisabled = oldDrainDisabled;
_queue->drain();
}
void AnimationState::clearTrack(size_t trackIndex) {
if (trackIndex >= _tracks.size()) return;
TrackEntry *current = _tracks[trackIndex];
if (current == NULL) return;
_queue->end(current);
clearNext(current);
TrackEntry *entry = current;
while (true) {
TrackEntry *from = entry->_mixingFrom;
if (from == NULL) break;
_queue->end(from);
entry->_mixingFrom = NULL;
entry->_mixingTo = NULL;
entry = from;
}
_tracks[current->_trackIndex] = NULL;
_queue->drain();
}
TrackEntry *AnimationState::setAnimation(size_t trackIndex, const String &animationName, bool loop) {
Animation *animation = _data->_skeletonData->findAnimation(animationName);
assert(animation != NULL);
return setAnimation(trackIndex, animation, loop);
}
TrackEntry *AnimationState::setAnimation(size_t trackIndex, Animation *animation, bool loop) {
assert(animation != NULL);
bool interrupt = true;
TrackEntry *current = expandToIndex(trackIndex);
if (current != NULL) {
if (current->_nextTrackLast == -1) {
// Don't mix from an entry that was never applied.
_tracks[trackIndex] = current->_mixingFrom;
_queue->interrupt(current);
_queue->end(current);
clearNext(current);
current = current->_mixingFrom;
interrupt = false;
} else {
clearNext(current);
}
}
TrackEntry *entry = newTrackEntry(trackIndex, animation, loop, current);
setCurrent(trackIndex, entry, interrupt);
_queue->drain();
return entry;
}
TrackEntry *AnimationState::addAnimation(size_t trackIndex, const String &animationName, bool loop, float delay) {
Animation *animation = _data->_skeletonData->findAnimation(animationName);
assert(animation != NULL);
return addAnimation(trackIndex, animation, loop, delay);
}
TrackEntry *AnimationState::addAnimation(size_t trackIndex, Animation *animation, bool loop, float delay) {
assert(animation != NULL);
TrackEntry *last = expandToIndex(trackIndex);
if (last != NULL) {
while (last->_next != NULL)
last = last->_next;
}
TrackEntry *entry = newTrackEntry(trackIndex, animation, loop, last);
if (last == NULL) {
setCurrent(trackIndex, entry, true);
_queue->drain();
} else {
last->_next = entry;
entry->_previous = last;
if (delay <= 0) delay += last->getTrackComplete() - entry->_mixDuration;
}
entry->_delay = delay;
return entry;
}
TrackEntry *AnimationState::setEmptyAnimation(size_t trackIndex, float mixDuration) {
TrackEntry *entry = setAnimation(trackIndex, AnimationState::getEmptyAnimation(), false);
entry->_mixDuration = mixDuration;
entry->_trackEnd = mixDuration;
return entry;
}
TrackEntry *AnimationState::addEmptyAnimation(size_t trackIndex, float mixDuration, float delay) {
TrackEntry *entry = addAnimation(trackIndex, AnimationState::getEmptyAnimation(), false, delay);
if (delay <= 0) entry->_delay += entry->_mixDuration - mixDuration;
entry->_mixDuration = mixDuration;
entry->_trackEnd = mixDuration;
return entry;
}
void AnimationState::setEmptyAnimations(float mixDuration) {
bool oldDrainDisabled = _queue->_drainDisabled;
_queue->_drainDisabled = true;
for (size_t i = 0, n = _tracks.size(); i < n; ++i) {
TrackEntry *current = _tracks[i];
if (current != NULL) {
setEmptyAnimation(i, mixDuration);
}
}
_queue->_drainDisabled = oldDrainDisabled;
_queue->drain();
}
TrackEntry *AnimationState::getCurrent(size_t trackIndex) {
return trackIndex >= _tracks.size() ? NULL : _tracks[trackIndex];
}
AnimationStateData *AnimationState::getData() {
return _data;
}
Vector<TrackEntry *> &AnimationState::getTracks() {
return _tracks;
}
float AnimationState::getTimeScale() {
return _timeScale;
}
void AnimationState::setTimeScale(float inValue) {
_timeScale = inValue;
}
void AnimationState::setListener(AnimationStateListener inValue) {
_listener = inValue;
_listenerObject = NULL;
}
void AnimationState::setListener(AnimationStateListenerObject *inValue) {
_listener = dummyOnAnimationEventFunc;
_listenerObject = inValue;
}
void AnimationState::disableQueue() {
_queue->_drainDisabled = true;
}
void AnimationState::enableQueue() {
_queue->_drainDisabled = false;
}
void AnimationState::setManualTrackEntryDisposal(bool inValue) {
_manualTrackEntryDisposal = inValue;
}
bool AnimationState::getManualTrackEntryDisposal() {
return _manualTrackEntryDisposal;
}
void AnimationState::disposeTrackEntry(TrackEntry *entry) {
entry->reset();
_trackEntryPool.free(entry);
}
Animation *AnimationState::getEmptyAnimation() {
static Vector<Timeline *> timelines;
static Animation ret(String("<empty>"), timelines, 0);
return &ret;
}
void AnimationState::applyAttachmentTimeline(AttachmentTimeline *attachmentTimeline, Skeleton &skeleton, float time,
MixBlend blend, bool attachments) {
Slot *slot = skeleton.getSlots()[attachmentTimeline->getSlotIndex()];
if (!slot->getBone().isActive()) return;
Vector<float> &frames = attachmentTimeline->getFrames();
if (time < frames[0]) {
if (blend == MixBlend_Setup || blend == MixBlend_First)
setAttachment(skeleton, *slot, slot->getData().getAttachmentName(), attachments);
} else {
setAttachment(skeleton, *slot, attachmentTimeline->getAttachmentNames()[Animation::search(frames, time)],
attachments);
}
/* If an attachment wasn't set (ie before the first frame or attachments is false), set the setup attachment later.*/
if (slot->getAttachmentState() <= _unkeyedState) slot->setAttachmentState(_unkeyedState + Setup);
}
void AnimationState::applyRotateTimeline(RotateTimeline *rotateTimeline, Skeleton &skeleton, float time, float alpha,
MixBlend blend, Vector<float> &timelinesRotation, size_t i, bool firstFrame) {
if (firstFrame) timelinesRotation[i] = 0;
if (alpha == 1) {
rotateTimeline->apply(skeleton, 0, time, NULL, 1, blend, MixDirection_In);
return;
}
Bone *bone = skeleton._bones[rotateTimeline->_boneIndex];
if (!bone->isActive()) return;
Vector<float> &frames = rotateTimeline->_frames;
float r1, r2;
if (time < frames[0]) {
switch (blend) {
case MixBlend_Setup:
bone->_rotation = bone->_data._rotation;
default:
return;
case MixBlend_First:
r1 = bone->_rotation;
r2 = bone->_data._rotation;
}
} else {
r1 = blend == MixBlend_Setup ? bone->_data._rotation : bone->_rotation;
r2 = bone->_data._rotation + rotateTimeline->getCurveValue(time);
}
// Mix between rotations using the direction of the shortest route on the first frame while detecting crosses.
float total, diff = r2 - r1;
diff -= (16384 - (int) (16384.499999999996 - diff / 360)) * 360;
if (diff == 0) {
total = timelinesRotation[i];
} else {
float lastTotal, lastDiff;
if (firstFrame) {
lastTotal = 0;
lastDiff = diff;
} else {
lastTotal = timelinesRotation[i];
lastDiff = timelinesRotation[i + 1];
}
float loops = lastTotal - MathUtil::fmod(lastTotal, 360.f);
total = diff + loops;
bool current = diff >= 0, dir = lastTotal >= 0;
if (MathUtil::abs(lastDiff) <= 90 && MathUtil::sign(lastDiff) != MathUtil::sign(diff)) {
if (MathUtil::abs(lastTotal - loops) > 180) {
total += 360.f * MathUtil::sign(lastTotal);
dir = current;
} else if (loops != 0)
total -= 360.f * MathUtil::sign(lastTotal);
else
dir = current;
}
if (dir != current) {
total += 360 * MathUtil::sign(lastTotal);
}
timelinesRotation[i] = total;
}
timelinesRotation[i + 1] = diff;
bone->_rotation = r1 + total * alpha;
}
bool AnimationState::updateMixingFrom(TrackEntry *to, float delta) {
TrackEntry *from = to->_mixingFrom;
if (from == NULL) {
return true;
}
bool finished = updateMixingFrom(from, delta);
from->_animationLast = from->_nextAnimationLast;
from->_trackLast = from->_nextTrackLast;
// Require mixTime > 0 to ensure the mixing from entry was applied at least once.
if (to->_mixTime > 0 && to->_mixTime >= to->_mixDuration) {
// Require totalAlpha == 0 to ensure mixing is complete, unless mixDuration == 0 (the transition is a single frame).
if (from->_totalAlpha == 0 || to->_mixDuration == 0) {
to->_mixingFrom = from->_mixingFrom;
if (from->_mixingFrom != NULL) from->_mixingFrom->_mixingTo = to;
to->_interruptAlpha = from->_interruptAlpha;
_queue->end(from);
}
return finished;
}
from->_trackTime += delta * from->_timeScale;
to->_mixTime += delta;
return false;
}
float AnimationState::applyMixingFrom(TrackEntry *to, Skeleton &skeleton, MixBlend blend) {
TrackEntry *from = to->_mixingFrom;
if (from->_mixingFrom != NULL) applyMixingFrom(from, skeleton, blend);
float mix;
if (to->_mixDuration == 0) {
// Single frame mix to undo mixingFrom changes.
mix = 1;
if (blend == MixBlend_First) blend = MixBlend_Setup;
} else {
mix = to->_mixTime / to->_mixDuration;
if (mix > 1) {
mix = 1;
}
if (blend != MixBlend_First) blend = from->_mixBlend;
}
bool attachments = mix < from->_attachmentThreshold, drawOrder = mix < from->_drawOrderThreshold;
Vector<Timeline *> &timelines = from->_animation->_timelines;
size_t timelineCount = timelines.size();
float alphaHold = from->_alpha * to->_interruptAlpha, alphaMix = alphaHold * (1 - mix);
float animationLast = from->_animationLast, animationTime = from->getAnimationTime();
float applyTime = animationTime;
Vector<Event *> *events = NULL;
if (from->_reverse) {
applyTime = from->_animation->_duration - applyTime;
} else {
if (mix < from->_eventThreshold) events = &_events;
}
if (blend == MixBlend_Add) {
for (size_t i = 0; i < timelineCount; i++)
timelines[i]->apply(skeleton, animationLast, applyTime, events, alphaMix, blend, MixDirection_Out);
} else {
Vector<int> &timelineMode = from->_timelineMode;
Vector<TrackEntry *> &timelineHoldMix = from->_timelineHoldMix;
bool shortestRotation = from->_shortestRotation;
bool firstFrame = !shortestRotation && from->_timelinesRotation.size() != timelines.size() << 1;
if (firstFrame) from->_timelinesRotation.setSize(timelines.size() << 1, 0);
Vector<float> &timelinesRotation = from->_timelinesRotation;
from->_totalAlpha = 0;
for (size_t i = 0; i < timelineCount; i++) {
Timeline *timeline = timelines[i];
MixDirection direction = MixDirection_Out;
MixBlend timelineBlend;
float alpha;
switch (timelineMode[i]) {
case Subsequent:
if (!drawOrder && (timeline->getRTTI().isExactly(DrawOrderTimeline::rtti))) continue;
timelineBlend = blend;
alpha = alphaMix;
break;
case First:
timelineBlend = MixBlend_Setup;
alpha = alphaMix;
break;
case HoldSubsequent:
timelineBlend = blend;
alpha = alphaHold;
break;
case HoldFirst:
timelineBlend = MixBlend_Setup;
alpha = alphaHold;
break;
default:
timelineBlend = MixBlend_Setup;
TrackEntry *holdMix = timelineHoldMix[i];
alpha = alphaHold * MathUtil::max(0.0f, 1.0f - holdMix->_mixTime / holdMix->_mixDuration);
break;
}
from->_totalAlpha += alpha;
if (!shortestRotation && (timeline->getRTTI().isExactly(RotateTimeline::rtti))) {
applyRotateTimeline((RotateTimeline *) timeline, skeleton, applyTime, alpha, timelineBlend,
timelinesRotation, i << 1, firstFrame);
} else if (timeline->getRTTI().isExactly(AttachmentTimeline::rtti)) {
applyAttachmentTimeline(static_cast<AttachmentTimeline *>(timeline), skeleton, applyTime, timelineBlend,
attachments);
} else {
if (drawOrder && timeline->getRTTI().isExactly(DrawOrderTimeline::rtti) &&
timelineBlend == MixBlend_Setup)
direction = MixDirection_In;
timeline->apply(skeleton, animationLast, applyTime, events, alpha, timelineBlend, direction);
}
}
}
if (to->_mixDuration > 0) {
queueEvents(from, animationTime);
}
_events.clear();
from->_nextAnimationLast = animationTime;
from->_nextTrackLast = from->_trackTime;
return mix;
}
void AnimationState::setAttachment(Skeleton &skeleton, Slot &slot, const String &attachmentName, bool attachments) {
slot.setAttachment(
attachmentName.isEmpty() ? NULL : skeleton.getAttachment(slot.getData().getIndex(), attachmentName));
if (attachments) slot.setAttachmentState(_unkeyedState + Current);
}
void AnimationState::queueEvents(TrackEntry *entry, float animationTime) {
float animationStart = entry->_animationStart, animationEnd = entry->_animationEnd;
float duration = animationEnd - animationStart;
float trackLastWrapped = MathUtil::fmod(entry->_trackLast, duration);
// Queue events before complete.
size_t i = 0, n = _events.size();
for (; i < n; ++i) {
Event *e = _events[i];
if (e->_time < trackLastWrapped) break;
if (e->_time > animationEnd) continue;// Discard events outside animation start/end.
_queue->event(entry, e);
}
// Queue complete if completed a loop iteration or the animation.
bool complete = false;
if (entry->_loop)
complete = duration == 0 || (trackLastWrapped > MathUtil::fmod(entry->_trackTime, duration));
else
complete = animationTime >= animationEnd && entry->_animationLast < animationEnd;
if (complete) _queue->complete(entry);
// Queue events after complete.
for (; i < n; ++i) {
Event *e = _events[i];
if (e->_time < animationStart) continue;// Discard events outside animation start/end.
_queue->event(entry, e);
}
}
void AnimationState::setCurrent(size_t index, TrackEntry *current, bool interrupt) {
TrackEntry *from = expandToIndex(index);
_tracks[index] = current;
current->_previous = NULL;
if (from != NULL) {
if (interrupt) _queue->interrupt(from);
current->_mixingFrom = from;
from->_mixingTo = current;
current->_mixTime = 0;
// Store interrupted mix percentage.
if (from->_mixingFrom != NULL && from->_mixDuration > 0) {
current->_interruptAlpha *= MathUtil::min(1.0f, from->_mixTime / from->_mixDuration);
}
from->_timelinesRotation.clear();// Reset rotation for mixing out, in case entry was mixed in.
}
_queue->start(current);// triggers animationsChanged
}
TrackEntry *AnimationState::expandToIndex(size_t index) {
if (index < _tracks.size()) return _tracks[index];
while (index >= _tracks.size())
_tracks.add(NULL);
return NULL;
}
TrackEntry *AnimationState::newTrackEntry(size_t trackIndex, Animation *animation, bool loop, TrackEntry *last) {
TrackEntry *entryP = _trackEntryPool.obtain();// Pooling
TrackEntry &entry = *entryP;
entry._trackIndex = (int) trackIndex;
entry._animation = animation;
entry._loop = loop;
entry._holdPrevious = 0;
entry._reverse = false;
entry._shortestRotation = false;
entry._eventThreshold = 0;
entry._attachmentThreshold = 0;
entry._drawOrderThreshold = 0;
entry._animationStart = 0;
entry._animationEnd = animation->getDuration();
entry._animationLast = -1;
entry._nextAnimationLast = -1;
entry._delay = 0;
entry._trackTime = 0;
entry._trackLast = -1;
entry._nextTrackLast = -1;// nextTrackLast == -1 signifies a TrackEntry that wasn't applied yet.
entry._trackEnd = FLT_MAX;// loop ? float.MaxValue : animation.Duration;
entry._timeScale = 1;
entry._alpha = 1;
entry._mixTime = 0;
entry._mixDuration = (last == NULL) ? 0 : _data->getMix(last->_animation, animation);
entry._interruptAlpha = 1;
entry._totalAlpha = 0;
entry._mixBlend = MixBlend_Replace;
return entryP;
}
void AnimationState::clearNext(TrackEntry *entry) {
TrackEntry *next = entry->_next;
while (next != NULL) {
_queue->dispose(next);
next = next->_next;
}
entry->_next = NULL;
}
void AnimationState::animationsChanged() {
_animationsChanged = false;
_propertyIDs.clear();
for (size_t i = 0, n = _tracks.size(); i < n; ++i) {
TrackEntry *entry = _tracks[i];
if (!entry) continue;
while (entry->_mixingFrom != NULL)
entry = entry->_mixingFrom;
do {
if (entry->_mixingTo == NULL || entry->_mixBlend != MixBlend_Add) computeHold(entry);
entry = entry->_mixingTo;
} while (entry != NULL);
}
}
void AnimationState::computeHold(TrackEntry *entry) {
TrackEntry *to = entry->_mixingTo;
Vector<Timeline *> &timelines = entry->_animation->_timelines;
size_t timelinesCount = timelines.size();
Vector<int> &timelineMode = entry->_timelineMode;
timelineMode.setSize(timelinesCount, 0);
Vector<TrackEntry *> &timelineHoldMix = entry->_timelineHoldMix;
timelineHoldMix.setSize(timelinesCount, 0);
if (to != NULL && to->_holdPrevious) {
for (size_t i = 0; i < timelinesCount; i++) {
timelineMode[i] = _propertyIDs.addAll(timelines[i]->getPropertyIds(), true) ? HoldFirst : HoldSubsequent;
}
return;
}
// outer:
size_t i = 0;
continue_outer:
for (; i < timelinesCount; ++i) {
Timeline *timeline = timelines[i];
Vector<PropertyId> &ids = timeline->getPropertyIds();
if (!_propertyIDs.addAll(ids, true)) {
timelineMode[i] = Subsequent;
} else {
if (to == NULL || timeline->getRTTI().isExactly(AttachmentTimeline::rtti) ||
timeline->getRTTI().isExactly(DrawOrderTimeline::rtti) ||
timeline->getRTTI().isExactly(EventTimeline::rtti) || !to->_animation->hasTimeline(ids)) {
timelineMode[i] = First;
} else {
for (TrackEntry *next = to->_mixingTo; next != NULL; next = next->_mixingTo) {
if (next->_animation->hasTimeline(ids)) continue;
if (next->_mixDuration > 0) {
timelineMode[i] = HoldMix;
timelineHoldMix[i] = next;
i++;
goto continue_outer;// continue outer;
}
break;
}
timelineMode[i] = HoldFirst;
}
}
}
}