mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 02:06:03 +08:00
* Add `spine-iOS` SPM package & example app (#1) * Basic Mesh Rendering (#2) * Spine C++ Swift Wrapper (#3) * Load `Atlas` & `SkeletonData` (#4) Load & dispose `Atlas` & `SkeletonData` from bundled files. * Generate Swift classes from `spine-cpp-lite.h` (#5) * Draw `SkeletonData` render commands (#6) - Use `SkeletonData` render commands in the renderer - Simple loop for animation support * Add `BoundsProvider` (#7) - Implement & support `BoundsProvider` classes - Introduce alignment and content mode - Update c to swift script to return optional for find prefixed methods * Support `SpineController` & `Event` callbacks (#8) - Support SpineController callbacks - Support Event callbacks - Apply tint color in renderer * Support `DressUp` sample (#9) - Add `DressUp` sample - Move SpineViewController to SpineUIView - Implement SpineUIView export to image * Remove unused file * Add `Physics` sample (#10) - Add `Physics` sample - Fix offsets in `IKFollowing` sample - Fix `SpineView` background color * Add `DebugRendering` sample (#11) - Add `DebugRendering` sample - Make `SpineUIView` transparent * Move remaining files to SPM package (#12) - Move remaining files to SPM package - Rename `SpineWrapper` to `SpineCppLite` * Load assets from different sources (#13) - Load from bundle, file, http & drawable - Apply correct blend mode & pma in renderer * Add `Obj-C` + `UIKit` sample (#14) - Add `Obj-C` + `UIKit` sample - Update `Spine` to be usable in Obj-C code base * Support CocoaPods (#15) * Metal Best Practices (#16) - Tripple Buffering - Buffer Bindings - Shared Objects * Annotate functions that should return optional (#17) * Add option to disable drawing when out of viewport (#18) - Add option to disable drawing when out of viewport - Move update clock to controller so multiple views can share it * Add docs for public Spine classes/methods (#19) * Fix various regressions (#20) - Fix retain `SpineController` retain cycle - Fix issue wehre images were not rendered
49 lines
2.0 KiB
Swift
49 lines
2.0 KiB
Swift
import SwiftUI
|
|
import Spine
|
|
import SpineCppLite
|
|
|
|
struct AnimationStateEvents: View {
|
|
|
|
@StateObject
|
|
var controller = SpineController(
|
|
onInitialized: { controller in
|
|
controller.skeleton.scaleX = 0.5
|
|
controller.skeleton.scaleY = 0.5
|
|
controller.skeleton.findSlot(slotName: "gun")?.setColor(r: 1, g: 0, b: 0, a: 1)
|
|
controller.animationStateData.defaultMix = 0.2
|
|
let walk = controller.animationState.setAnimationByName(trackIndex: 0, animationName: "walk", loop: true)
|
|
controller.animationStateWrapper.setTrackEntryListener(entry: walk) { type, entry, event in
|
|
print("Walk animation event \(type)");
|
|
}
|
|
controller.animationState.addAnimationByName(trackIndex: 0, animationName: "jump", loop: false, delay: 2)
|
|
let run = controller.animationState.addAnimationByName(trackIndex: 0, animationName: "run", loop: true, delay: 0)
|
|
controller.animationStateWrapper.setTrackEntryListener(entry: run) { type, entry, event in
|
|
print("Run animation event \(type)");
|
|
}
|
|
controller.animationStateWrapper.setStateListener { type, entry, event in
|
|
if type == SPINE_EVENT_TYPE_EVENT, let event {
|
|
print("User event: { name: \(event.data.name ?? "--"), intValue: \(event.intValue), floatValue: \(event.floatValue), stringValue: \(event.stringValue ?? "--") }")
|
|
}
|
|
}
|
|
let current = controller.animationState.getCurrent(trackIndex: 0)?.animation.name ?? "--"
|
|
print("Current: \(current)")
|
|
}
|
|
)
|
|
|
|
var body: some View {
|
|
VStack {
|
|
Text("See output in console!")
|
|
SpineView(
|
|
from: .bundle(atlasFileName: "spineboy.atlas", skeletonFileName: "spineboy-pro.skel"),
|
|
controller: controller
|
|
)
|
|
}
|
|
.navigationTitle("Animation State Listener")
|
|
.navigationBarTitleDisplayMode(.inline)
|
|
}
|
|
}
|
|
|
|
#Preview {
|
|
AnimationStateEvents()
|
|
}
|