2013-04-08 19:02:58 +02:00

58 lines
1.5 KiB
Objective-C

#import "ExampleLayer.h"
@implementation ExampleLayer
+ (CCScene*) scene {
CCScene *scene = [CCScene node];
[scene addChild:[ExampleLayer node]];
return scene;
}
-(id) init {
self = [super init];
if (!self) return nil;
skeletonNode = [CCSkeleton create:@"spineboy.json" atlasFile:@"spineboy.atlas"];
[skeletonNode setMix:@"walk" to:@"jump" duration:0.4f];
[skeletonNode setMix:@"jump" to:@"walk" duration:0.4f];
[skeletonNode setAnimation:@"walk" loop:true];
skeletonNode->timeScale = 0.3f;
skeletonNode->debugBones = true;
CGSize windowSize = [[CCDirector sharedDirector] winSize];
[skeletonNode setPosition:ccp(windowSize.width / 2, 20)];
[self addChild:skeletonNode];
[self scheduleUpdate];
#if __CC_PLATFORM_MAC
[self setMouseEnabled:YES];
#endif
return self;
}
- (void) update:(ccTime)delta {
if (strcmp(skeletonNode->state->animation->name, "walk") == 0) {
if (skeletonNode->state->time > 2) [skeletonNode setAnimation:@"jump" loop:false];
} else {
if (skeletonNode->state->time > 1) [skeletonNode setAnimation:@"walk" loop:true];
}
}
#if __CC_PLATFORM_MAC
- (BOOL) ccMouseDown:(NSEvent*)event {
CCDirector* director = [CCDirector sharedDirector];
NSPoint location = [director convertEventToGL:event];
location.x -= [[director runningScene]position].x;
location.y -= [[director runningScene]position].y;
location.x -= skeletonNode.position.x;
location.y -= skeletonNode.position.y;
if (CGRectContainsPoint(skeletonNode.boundingBox, location)) NSLog(@"Clicked!");
return YES;
}
#endif
@end