mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-20 00:36:43 +08:00
* per-material material overrides, separate MonoBehaviour for setting overrides from inspector * clean-up and fix SkeletonRendererMaterialOverride * SkeletonRendererCustomMaterials: initialize SkeletonRenderer to ensure skeletonRenderer.skeleton != null * rename SkeletonRendererCustomMaterials folder for consistency
161 lines
5.0 KiB
C#
161 lines
5.0 KiB
C#
/*****************************************************************************
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* SkeletonRendererCustomMaterials created by Lost Polygon
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Spine.Unity {
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[ExecuteInEditMode]
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public class SkeletonRendererCustomMaterials : MonoBehaviour {
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public SkeletonRenderer skeletonRenderer;
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[SerializeField]
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private List<SlotMaterialOverride> customSlotMaterials = new List<SlotMaterialOverride>();
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[SerializeField]
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private List<AtlasMaterialOverride> customMaterialOverrides = new List<AtlasMaterialOverride>();
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public List<SlotMaterialOverride> CustomSlotMaterials {
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get { return customSlotMaterials; }
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}
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public List<AtlasMaterialOverride> CustomMaterialOverrides {
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get { return customMaterialOverrides; }
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}
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public void SetCustomSlotMaterials() {
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if (skeletonRenderer == null) {
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Debug.LogError("skeletonRenderer == null");
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return;
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}
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for (int i = 0; i < customSlotMaterials.Count; i++) {
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SlotMaterialOverride slotMaterialOverride = customSlotMaterials[i];
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if (slotMaterialOverride.overrideDisabled || string.IsNullOrEmpty(slotMaterialOverride.slotName))
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continue;
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Slot slotObject = skeletonRenderer.skeleton.FindSlot(slotMaterialOverride.slotName);
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skeletonRenderer.CustomSlotMaterials[slotObject] = slotMaterialOverride.material;
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}
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}
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public void RemoveCustomSlotMaterials() {
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if (skeletonRenderer == null) {
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Debug.LogError("skeletonRenderer == null");
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return;
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}
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for (int i = 0; i < customSlotMaterials.Count; i++) {
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SlotMaterialOverride slotMaterialOverride = customSlotMaterials[i];
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if (string.IsNullOrEmpty(slotMaterialOverride.slotName))
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continue;
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Slot slotObject = skeletonRenderer.skeleton.FindSlot(slotMaterialOverride.slotName);
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Material currentMaterial;
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if (!skeletonRenderer.CustomSlotMaterials.TryGetValue(slotObject, out currentMaterial))
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continue;
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// Do not revert the material if it was changed by something else
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if (currentMaterial != slotMaterialOverride.material)
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continue;
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skeletonRenderer.CustomSlotMaterials.Remove(slotObject);
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}
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}
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public void SetCustomMaterialOverrides() {
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if (skeletonRenderer == null) {
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Debug.LogError("skeletonRenderer == null");
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return;
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}
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for (int i = 0; i < customMaterialOverrides.Count; i++) {
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AtlasMaterialOverride atlasMaterialOverride = customMaterialOverrides[i];
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if (atlasMaterialOverride.overrideDisabled)
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continue;
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skeletonRenderer.CustomMaterialOverride[atlasMaterialOverride.originalMaterial] = atlasMaterialOverride.replacementMaterial;
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}
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}
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public void RemoveCustomMaterialOverrides() {
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if (skeletonRenderer == null) {
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Debug.LogError("skeletonRenderer == null");
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return;
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}
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for (int i = 0; i < customMaterialOverrides.Count; i++) {
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AtlasMaterialOverride atlasMaterialOverride = customMaterialOverrides[i];
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Material currentMaterial;
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if (!skeletonRenderer.CustomMaterialOverride.TryGetValue(atlasMaterialOverride.originalMaterial, out currentMaterial))
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continue;
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// Do not revert the material if it was changed by something else
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if (currentMaterial != atlasMaterialOverride.replacementMaterial)
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continue;
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skeletonRenderer.CustomMaterialOverride.Remove(atlasMaterialOverride.originalMaterial);
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}
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}
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private void OnEnable() {
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if (skeletonRenderer == null) {
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skeletonRenderer = GetComponent<SkeletonRenderer>();
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}
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skeletonRenderer.Initialize(false);
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SetCustomMaterialOverrides();
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SetCustomSlotMaterials();
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}
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private void OnDisable() {
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RemoveCustomMaterialOverrides();
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RemoveCustomSlotMaterials();
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}
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private void Reset() {
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skeletonRenderer = GetComponent<SkeletonRenderer>();
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// Populate atlas list
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if (skeletonRenderer != null && skeletonRenderer.skeletonDataAsset != null) {
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AtlasAsset[] atlasAssets = skeletonRenderer.skeletonDataAsset.atlasAssets;
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List<AtlasMaterialOverride> initialAtlasMaterialOverrides = new List<AtlasMaterialOverride>();
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foreach (AtlasAsset atlasAsset in atlasAssets) {
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foreach (Material atlasMaterial in atlasAsset.materials) {
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AtlasMaterialOverride atlasMaterialOverride = new AtlasMaterialOverride();
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atlasMaterialOverride.overrideDisabled = true;
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atlasMaterialOverride.originalMaterial = atlasMaterial;
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initialAtlasMaterialOverrides.Add(atlasMaterialOverride);
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}
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}
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customMaterialOverrides = initialAtlasMaterialOverrides;
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}
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}
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[Serializable]
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public class MaterialOverride {
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public bool overrideDisabled;
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}
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[Serializable]
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public class SlotMaterialOverride : MaterialOverride {
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[SpineSlot]
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public string slotName;
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public Material material;
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}
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[Serializable]
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public class AtlasMaterialOverride : MaterialOverride {
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public Material originalMaterial;
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public Material replacementMaterial;
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}
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}
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} |