40 lines
1.4 KiB
GDScript

extends SpineSprite
func test_spine_animation():
var walkAnim: SpineAnimation = get_skeleton().get_data().find_animation("walk")
assert(walkAnim.get_name() == "walk")
var duration = walkAnim.get_duration()
walkAnim.set_duration(duration + 1)
assert(walkAnim.get_duration() == duration + 1)
assert(walkAnim.get_timelines().size() == 39)
var timeline: SpineTimeline = walkAnim.get_timelines()[0]
var propertyIds = timeline.get_property_ids()
assert(walkAnim.has_timeline(propertyIds))
assert(!walkAnim.has_timeline([0]))
func test_spine_timeline():
var walkAnim: SpineAnimation = get_skeleton().get_data().find_animation("walk")
var timeline: SpineTimeline = walkAnim.get_timelines()[0]
assert(timeline.get_duration() == 1)
assert(timeline.get_property_ids() == [4294967300])
assert(timeline.get_type() == "RotateTimeline")
func test_spine_object_invalidation():
var skeleton_data = get_skeleton().get_data()
var bone_data = skeleton_data.find_bone("gun");
var old_bone_data_x = bone_data.get_x();
var bone = get_skeleton().find_bone("gun")
var old_bone_x = bone.get_x()
skeleton_data_res = null
assert(old_bone_x != bone.get_x())
assert(old_bone_data_x == bone_data.get_x())
skeleton_data.atlas_res = null;
assert(old_bone_data_x != bone_data.get_x())
func _ready():
test_spine_animation()
test_spine_timeline()
test_spine_object_invalidation()
print("All tests passed")