Davide Tantillo 91db26ee40 [haxe] Port of commit 687260a: Removed SlotData#path.
The name now always contains the full path.
2024-05-15 14:05:27 +02:00

77 lines
2.7 KiB
Haxe

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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*****************************************************************************/
package spine;
class SlotData {
private var _index:Int;
private var _name:String;
private var _boneData:BoneData;
public var color:Color = new Color(1, 1, 1, 1);
public var darkColor:Color = null;
public var attachmentName:String;
public var blendMode:BlendMode = BlendMode.normal;
public var visible:Bool = true;
public function new(index:Int, name:String, boneData:BoneData) {
if (index < 0)
throw new SpineException("index must be >= 0.");
if (name == null)
throw new SpineException("name cannot be null.");
if (boneData == null)
throw new SpineException("boneData cannot be null.");
_index = index;
_name = name;
_boneData = boneData;
}
public var index(get, never):Int;
private function get_index():Int {
return _index;
}
public var name(get, never):String;
private function get_name():String {
return _name;
}
public var boneData(get, never):BoneData;
private function get_boneData():BoneData {
return _boneData;
}
public function toString():String {
return _name;
}
}