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spine-runtimes
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spine-unity
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com.esotericsoftware.spine.lwrp-shaders
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Shaders
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CGIncludes
History
Harald Csaszar
02f87a0f9f
[unity] All lit shaders now provide an additional parameter
Light Affects Additive
which defaults to
false
. This re-introduces flexibility taken away in commit aa46f411. See
#1301
.
2021-04-07 19:54:08 +02:00
..
SpineCoreShaders
…
Spine-Common-ShadowCasterPass-LW.hlsl
…
Spine-Common-ShadowCasterPass-LW.hlsl.meta
…
Spine-DepthOnlyPass-LW.hlsl
…
Spine-DepthOnlyPass-LW.hlsl.meta
…
Spine-Input-LW.hlsl
…
Spine-Input-LW.hlsl.meta
…
Spine-Input-Outline-LW.hlsl
…
Spine-Input-Outline-LW.hlsl.meta
…
Spine-Input-Sprite-LW.hlsl
…
Spine-Input-Sprite-LW.hlsl.meta
…
Spine-Outline-Pass-LW.hlsl
…
Spine-Outline-Pass-LW.hlsl.meta
…
Spine-Skeleton-ForwardPass-LW.hlsl
…
Spine-Skeleton-ForwardPass-LW.hlsl.meta
…
Spine-SkeletonLit-ForwardPass-LW.hlsl
[unity] All lit shaders now provide an additional parameter
Light Affects Additive
which defaults to
false
. This re-introduces flexibility taken away in commit aa46f411. See
#1301
.
2021-04-07 19:54:08 +02:00
Spine-SkeletonLit-ForwardPass-LW.hlsl.meta
…
Spine-SkeletonLit-ShadowCasterPass-LW.hlsl
…
Spine-SkeletonLit-ShadowCasterPass-LW.hlsl.meta
…
Spine-Sprite-Common-LW.hlsl
…
Spine-Sprite-Common-LW.hlsl.meta
…
Spine-Sprite-DepthOnlyPass-LW.hlsl
…
Spine-Sprite-DepthOnlyPass-LW.hlsl.meta
…
Spine-Sprite-ForwardPass-LW.hlsl
…
Spine-Sprite-ForwardPass-LW.hlsl.meta
…
Spine-Sprite-ShadowCasterPass-LW.hlsl
…
Spine-Sprite-ShadowCasterPass-LW.hlsl.meta
…
SpineCoreShaders.meta
…