mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
75 lines
2.5 KiB
C++
75 lines
2.5 KiB
C++
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#include "AppDelegate.h"
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#include <vector>
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#include <string>
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#include "ExampleLayer.h"
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#include "AppMacros.h"
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USING_NS_CC;
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using namespace std;
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AppDelegate::AppDelegate () {
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}
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AppDelegate::~AppDelegate () {
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}
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bool AppDelegate::applicationDidFinishLaunching () {
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CCDirector* director = CCDirector::sharedDirector();
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CCEGLView* view = CCEGLView::sharedOpenGLView();
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director->setOpenGLView(view);
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view->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, kResolutionNoBorder);
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// In this demo, we select resource according to the frame's height.
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// If the resource size is different from design resolution size, you need to set contentScaleFactor.
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// We use the ratio of resource's height to the height of design resolution,
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// this can make sure that the resource's height could fit for the height of design resolution.
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vector<string> searchPath;
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CCSize frameSize = view->getFrameSize();
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if (frameSize.height > mediumResource.size.height) {
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// if the frame's height is larger than the height of medium resource size, select large resource.
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searchPath.push_back(largeResource.directory);
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director->setContentScaleFactor( //
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MIN(largeResource.size.height / designResolutionSize.height, //
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largeResource.size.width / designResolutionSize.width));
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} else if (frameSize.height > smallResource.size.height) {
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// if the frame's height is larger than the height of small resource size, select medium resource.
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searchPath.push_back(mediumResource.directory);
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director->setContentScaleFactor( //
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MIN(mediumResource.size.height / designResolutionSize.height, //
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mediumResource.size.width / designResolutionSize.width));
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} else {
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// if the frame's height is smaller than the height of medium resource size, select small resource.
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searchPath.push_back(smallResource.directory);
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director->setContentScaleFactor( //
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MIN(smallResource.size.height / designResolutionSize.height, //
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smallResource.size.width / designResolutionSize.width));
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}
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searchPath.push_back("common");
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CCFileUtils::sharedFileUtils()->setSearchPaths(searchPath);
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director->setDisplayStats(true);
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director->setAnimationInterval(1.0 / 60);
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director->runWithScene(ExampleLayer::scene());
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return true;
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}
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void AppDelegate::applicationDidEnterBackground () {
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CCDirector::sharedDirector()->stopAnimation();
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// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
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}
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void AppDelegate::applicationWillEnterForeground () {
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CCDirector::sharedDirector()->startAnimation();
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// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
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} |