2023-10-24 18:52:55 +02:00

128 lines
4.6 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <SFML/Graphics.hpp>
#include <spine/Log.h>
#include <spine/spine-sfml.h>
using namespace spine;
class NullTextureLoader : public TextureLoader {
public:
virtual void load(AtlasPage &page, const String &path) {}
virtual void unload(void *texture) {}
};
class NullAttachmentLoader : public AttachmentLoader {
virtual RegionAttachment *newRegionAttachment(Skin &skin, const String &name, const String &path, Sequence *sequence) {
return new (__FILE__, __LINE__) RegionAttachment(name);
}
virtual MeshAttachment *newMeshAttachment(Skin &skin, const String &name, const String &path, Sequence *sequence) {
return new (__FILE__, __LINE__) MeshAttachment(name);
}
virtual BoundingBoxAttachment *newBoundingBoxAttachment(Skin &skin, const String &name) {
return new (__FILE__, __LINE__) BoundingBoxAttachment(name);
}
virtual PathAttachment *newPathAttachment(Skin &skin, const String &name) {
return new (__FILE__, __LINE__) PathAttachment(name);
}
virtual PointAttachment *newPointAttachment(Skin &skin, const String &name) {
return new (__FILE__, __LINE__) PointAttachment(name);
}
virtual ClippingAttachment *newClippingAttachment(Skin &skin, const String &name) {
return new (__FILE__, __LINE__) ClippingAttachment(name);
}
virtual void configureAttachment(Attachment *attachment) {
}
};
int main(void) {
String atlasFile("");
String skeletonFile("/Users/badlogic/workspaces/spine-runtimes/spine-haxe/example/assets/vine-pro.json");
String animation = "";
float scale = 1.0f;
SFMLTextureLoader textureLoader;
NullAttachmentLoader nullLoader;
Atlas *atlas = atlasFile.length() == 0 ? nullptr : new Atlas(atlasFile, &textureLoader);
SkeletonData *skeletonData = nullptr;
if (strnstr(skeletonFile.buffer(), ".skel", skeletonFile.length()) != nullptr) {
SkeletonBinary *binary = nullptr;
if (atlas) {
binary = new SkeletonBinary(atlas);
} else {
binary = new SkeletonBinary(&nullLoader);
}
binary->setScale(scale);
skeletonData = binary->readSkeletonDataFile(skeletonFile);
delete binary;
} else {
SkeletonJson *json = nullptr;
if (atlas) {
json = new SkeletonJson(atlas);
} else {
json = new SkeletonJson(&nullLoader);
}
json->setScale(scale);
skeletonData = json->readSkeletonDataFile(skeletonFile);
delete json;
}
AnimationStateData stateData(skeletonData);
SkeletonDrawable drawable(skeletonData, &stateData);
drawable.skeleton->updateWorldTransform();
drawable.skeleton->setPosition(320, 590);
if (animation.length() > 0) drawable.state->setAnimation(0, animation, true);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - testbed");
window.setFramerateLimit(60);
sf::Event event;
sf::Clock deltaClock;
while (window.isOpen()) {
while (window.pollEvent(event))
if (event.type == sf::Event::Closed) window.close();
float delta = deltaClock.getElapsedTime().asSeconds();
deltaClock.restart();
drawable.update(delta);
window.clear();
window.draw(drawable);
window.display();
}
return 0;
}