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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-03-01 13:19:08 +08:00
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spine-runtimes/spine-libgdx/spine-libgdx
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Harald Csaszar 54b8039f1a [libgdx] Fixed a clipping bug when there are two clipping meshes and clipping-end-slot is a skin bone that is disabled (Clipping.endClipping not called when slot.bone.active==false). See #1694.
2020-06-05 21:28:51 +02:00
..
.settings
Updated to v3.5 (merge dev branch).
2016-11-15 23:10:23 +01:00
src/com/esotericsoftware
[libgdx] Fixed a clipping bug when there are two clipping meshes and clipping-end-slot is a skin bone that is disabled (Clipping.endClipping not called when slot.bone.active==false). See #1694.
2020-06-05 21:28:51 +02:00
.classpath
Updated spine-libgdx to 3.1.00: linked meshes.
2016-03-03 07:26:49 +01:00
.project
Organized spine-libgdx so tests and the skeleton viewer are separate.
2014-11-20 12:42:54 +01:00
pom.xml
[maven-release-plugin] prepare for next development iteration
2019-08-05 15:04:01 +02:00
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