spine-runtimes/spine-godot/spine_godot/SpineIkConstraint.h
2023-07-31 13:29:16 +02:00

81 lines
2.4 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#pragma once
#include "SpineIkConstraintData.h"
#include <spine/IkConstraint.h>
class SpineBone;
class SpineSprite;
class SpineIkConstraint : public SpineSpriteOwnedObject<spine::IkConstraint> {
GDCLASS(SpineIkConstraint, SpineObjectWrapper)
protected:
static void _bind_methods();
public:
void update();
int get_order();
Ref<SpineIkConstraintData> get_data();
Array get_bones();
Ref<SpineBone> get_target();
void set_target(Ref<SpineBone> v);
int get_bend_direction();
void set_bend_direction(int v);
bool get_compress();
void set_compress(bool v);
bool get_stretch();
void set_stretch(bool v);
float get_mix();
void set_mix(float v);
float get_softness();
void set_softness(float v);
bool is_active();
void set_active(bool v);
};