mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
137 lines
5.6 KiB
C++
137 lines
5.6 KiB
C++
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated July 28, 2023. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2023, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
|
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
|
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
#include "SpineIkConstraintData.h"
|
|
#include "SpineCommon.h"
|
|
|
|
void SpineIkConstraintData::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_bones"), &SpineIkConstraintData::get_bones);
|
|
ClassDB::bind_method(D_METHOD("get_target"), &SpineIkConstraintData::get_target);
|
|
ClassDB::bind_method(D_METHOD("set_target", "v"), &SpineIkConstraintData::set_target);
|
|
ClassDB::bind_method(D_METHOD("get_bend_direction"), &SpineIkConstraintData::get_bend_direction);
|
|
ClassDB::bind_method(D_METHOD("set_bend_direction", "v"), &SpineIkConstraintData::set_bend_direction);
|
|
ClassDB::bind_method(D_METHOD("get_compress"), &SpineIkConstraintData::get_compress);
|
|
ClassDB::bind_method(D_METHOD("set_compress", "v"), &SpineIkConstraintData::set_compress);
|
|
ClassDB::bind_method(D_METHOD("get_stretch"), &SpineIkConstraintData::get_stretch);
|
|
ClassDB::bind_method(D_METHOD("set_stretch", "v"), &SpineIkConstraintData::set_stretch);
|
|
ClassDB::bind_method(D_METHOD("get_uniform"), &SpineIkConstraintData::get_uniform);
|
|
ClassDB::bind_method(D_METHOD("set_uniform", "v"), &SpineIkConstraintData::set_uniform);
|
|
ClassDB::bind_method(D_METHOD("get_mix"), &SpineIkConstraintData::get_mix);
|
|
ClassDB::bind_method(D_METHOD("set_mix", "v"), &SpineIkConstraintData::set_mix);
|
|
ClassDB::bind_method(D_METHOD("get_softness"), &SpineIkConstraintData::get_softness);
|
|
ClassDB::bind_method(D_METHOD("set_softness", "v"), &SpineIkConstraintData::set_softness);
|
|
}
|
|
|
|
Array SpineIkConstraintData::get_bones() {
|
|
Array result;
|
|
SPINE_CHECK(get_spine_object(), result)
|
|
auto bones = get_spine_constraint_data()->getBones();
|
|
result.resize((int) bones.size());
|
|
for (int i = 0; i < bones.size(); ++i) {
|
|
Ref<SpineBoneData> bone_ref(memnew(SpineBoneData));
|
|
bone_ref->set_spine_object(get_spine_owner(), bones[i]);
|
|
result[i] = bone_ref;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
Ref<SpineBoneData> SpineIkConstraintData::get_target() {
|
|
SPINE_CHECK(get_spine_object(), nullptr)
|
|
auto target = get_spine_constraint_data()->getTarget();
|
|
if (!target) return nullptr;
|
|
Ref<SpineBoneData> target_ref(memnew(SpineBoneData));
|
|
target_ref->set_spine_object(get_spine_owner(), target);
|
|
return target_ref;
|
|
}
|
|
|
|
void SpineIkConstraintData::set_target(Ref<SpineBoneData> v) {
|
|
SPINE_CHECK(get_spine_object(), )
|
|
get_spine_constraint_data()->setTarget(v.is_valid() && v->get_spine_object() ? v->get_spine_object() : nullptr);
|
|
}
|
|
|
|
int SpineIkConstraintData::get_bend_direction() {
|
|
SPINE_CHECK(get_spine_object(), 0)
|
|
return get_spine_constraint_data()->getBendDirection();
|
|
}
|
|
|
|
void SpineIkConstraintData::set_bend_direction(int v) {
|
|
SPINE_CHECK(get_spine_object(), )
|
|
get_spine_constraint_data()->setBendDirection(v);
|
|
}
|
|
|
|
bool SpineIkConstraintData::get_compress() {
|
|
SPINE_CHECK(get_spine_object(), false)
|
|
return get_spine_constraint_data()->getCompress();
|
|
}
|
|
|
|
void SpineIkConstraintData::set_compress(bool v) {
|
|
SPINE_CHECK(get_spine_object(), )
|
|
get_spine_constraint_data()->setCompress(v);
|
|
}
|
|
|
|
bool SpineIkConstraintData::get_stretch() {
|
|
SPINE_CHECK(get_spine_object(), false)
|
|
return get_spine_constraint_data()->getStretch();
|
|
}
|
|
|
|
void SpineIkConstraintData::set_stretch(bool v) {
|
|
SPINE_CHECK(get_spine_object(), )
|
|
get_spine_constraint_data()->setStretch(v);
|
|
}
|
|
|
|
bool SpineIkConstraintData::get_uniform() {
|
|
SPINE_CHECK(get_spine_object(), false)
|
|
return get_spine_constraint_data()->getUniform();
|
|
}
|
|
|
|
void SpineIkConstraintData::set_uniform(bool v) {
|
|
SPINE_CHECK(get_spine_object(), )
|
|
get_spine_constraint_data()->setUniform(v);
|
|
}
|
|
|
|
float SpineIkConstraintData::get_mix() {
|
|
SPINE_CHECK(get_spine_object(), 0)
|
|
return get_spine_constraint_data()->getMix();
|
|
}
|
|
|
|
void SpineIkConstraintData::set_mix(float v) {
|
|
SPINE_CHECK(get_spine_object(), )
|
|
get_spine_constraint_data()->setMix(v);
|
|
}
|
|
|
|
float SpineIkConstraintData::get_softness() {
|
|
SPINE_CHECK(get_spine_object(), 0)
|
|
return get_spine_constraint_data()->getSoftness();
|
|
}
|
|
|
|
void SpineIkConstraintData::set_softness(float v) {
|
|
SPINE_CHECK(get_spine_object(), )
|
|
get_spine_constraint_data()->setSoftness(v);
|
|
}
|