mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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75 lines
2.4 KiB
C++
75 lines
2.4 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#pragma once
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#include "SpineConstraintData.h"
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#include "SpineBoneData.h"
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#include <spine/IkConstraintData.h>
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class SpineIkConstraintData : public SpineConstraintData {
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GDCLASS(SpineIkConstraintData, SpineConstraintData)
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spine::IkConstraintData *get_spine_constraint_data() { return (spine::IkConstraintData *) get_spine_object(); }
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protected:
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static void _bind_methods();
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public:
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Array get_bones();
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Ref<SpineBoneData> get_target();
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void set_target(Ref<SpineBoneData> v);
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int get_bend_direction();
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void set_bend_direction(int v);
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bool get_compress();
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void set_compress(bool v);
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bool get_stretch();
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void set_stretch(bool v);
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bool get_uniform();
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void set_uniform(bool v);
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float get_mix();
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void set_mix(float v);
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float get_softness();
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void set_softness(float v);
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};
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