2024-04-04 15:26:48 +02:00

146 lines
3.6 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#pragma once
#include "SpineCommon.h"
#include "SpineAnimation.h"
#include "SpineConstant.h"
#include <spine/AnimationState.h>
#include "SpineSprite.h"
class SpineTrackEntry : public SpineSpriteOwnedObject<spine::TrackEntry> {
GDCLASS(SpineTrackEntry, SpineObjectWrapper);
protected:
static void _bind_methods();
public:
int get_track_index();
Ref<SpineAnimation> get_animation();
Ref<SpineTrackEntry> get_previous();
bool get_loop();
void set_loop(bool v);
bool get_hold_previous();
void set_hold_previous(bool v);
bool get_reverse();
void set_reverse(bool v);
bool get_shortest_rotation();
void set_shortest_rotation(bool v);
float get_delay();
void set_delay(float v);
float get_track_time();
void set_track_time(float v);
float get_track_end();
void set_track_end(float v);
float get_animation_start();
void set_animation_start(float v);
float get_animation_end();
void set_animation_end(float v);
float get_animation_last();
void set_animation_last(float v);
float get_animation_time();
float get_time_scale();
void set_time_scale(float v);
float get_alpha();
void set_alpha(float v);
float get_event_threshold();
void set_event_threshold(float v);
float get_mix_attachment_threshold();
void set_mix_attachment_threshold(float v);
float get_mix_draw_order_threshold();
void set_mix_draw_order_threshold(float v);
float get_alpha_attachment_threshold();
void set_alpha_attachment_threshold(float v);
Ref<SpineTrackEntry> get_next();
bool is_complete();
float get_mix_time();
void set_mix_time(float v);
float get_mix_duration();
void set_mix_duration(float v);
void set_mix_duration_and_delay(float v, float delay);
SpineConstant::MixBlend get_mix_blend();
void set_mix_blend(SpineConstant::MixBlend v);
Ref<SpineTrackEntry> get_mixing_from();
Ref<SpineTrackEntry> get_mixing_to();
void reset_rotation_directions();
float get_track_complete();
bool was_applied();
};