mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 09:46:02 +08:00
98 lines
2.9 KiB
HTML
98 lines
2.9 KiB
HTML
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<meta charset="UTF-8" />
|
|
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
|
|
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
|
<script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
|
|
<script src="../dist/iife/spine-phaser.js"></script>
|
|
<link rel="stylesheet" href="../../index.css" />
|
|
<title>Spine Phaser Example</title>
|
|
</head>
|
|
|
|
<body class="p-4 flex flex-col items-center">
|
|
<h1>Control bones</h1>
|
|
<script>
|
|
class ControlBonesExample extends Phaser.Scene {
|
|
preload() {
|
|
this.load.spineBinary(
|
|
"stretchyman-data",
|
|
"assets/stretchyman-pro.skel"
|
|
);
|
|
this.load.spineAtlas(
|
|
"stretchyman-atlas",
|
|
"assets/stretchyman-pma.atlas"
|
|
);
|
|
}
|
|
|
|
create() {
|
|
const stretchyman = this.add.spine(
|
|
400,
|
|
580,
|
|
"stretchyman-data",
|
|
"stretchyman-atlas"
|
|
);
|
|
stretchyman.animationState.setAnimation(0, "idle", true);
|
|
stretchyman.updatePose(0);
|
|
|
|
const controlBoneNames = [
|
|
"back-arm-ik-target",
|
|
"back-leg-ik-target",
|
|
"front-arm-ik-target",
|
|
"front-leg-ik-target",
|
|
];
|
|
const controlBones = [];
|
|
for (var i = 0; i < controlBoneNames.length; i++) {
|
|
const bone = stretchyman.skeleton.findBone(controlBoneNames[i]);
|
|
const point = { x: bone.worldX, y: bone.worldY };
|
|
stretchyman.skeletonToPhaserWorldCoordinates(point);
|
|
|
|
const control = this.add
|
|
.circle(point.x, point.y, 4, 0xff00ff)
|
|
.setData("bone", bone);
|
|
controlBones.push(control);
|
|
|
|
control.setInteractive();
|
|
this.input.setDraggable(control);
|
|
this.input.on(
|
|
"drag",
|
|
function (pointer, gameObject, dragX, dragY) {
|
|
gameObject.x = dragX;
|
|
gameObject.y = dragY;
|
|
},
|
|
this
|
|
);
|
|
}
|
|
|
|
stretchyman.beforeUpdateWorldTransforms = () => {
|
|
for (let controlBone of controlBones) {
|
|
const bone = controlBone.getData("bone");
|
|
const point = { x: controlBone.x, y: controlBone.y };
|
|
stretchyman.phaserWorldCoordinatesToBone(point, bone);
|
|
bone.x = point.x;
|
|
bone.y = point.y;
|
|
}
|
|
};
|
|
}
|
|
}
|
|
|
|
new Phaser.Game({
|
|
type: Phaser.AUTO,
|
|
width: 800,
|
|
height: 600,
|
|
type: Phaser.WEBGL,
|
|
scene: [ControlBonesExample],
|
|
plugins: {
|
|
scene: [
|
|
{
|
|
key: "spine.SpinePlugin",
|
|
plugin: spine.SpinePlugin,
|
|
mapping: "spine",
|
|
},
|
|
],
|
|
},
|
|
});
|
|
</script>
|
|
</body>
|
|
</html>
|