mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
121 lines
4.5 KiB
C#
121 lines
4.5 KiB
C#
/******************************************************************************
|
|
* Spine Runtimes Software License
|
|
* Version 2.1
|
|
*
|
|
* Copyright (c) 2013, Esoteric Software
|
|
* All rights reserved.
|
|
*
|
|
* You are granted a perpetual, non-exclusive, non-sublicensable and
|
|
* non-transferable license to install, execute and perform the Spine Runtimes
|
|
* Software (the "Software") solely for internal use. Without the written
|
|
* permission of Esoteric Software (typically granted by licensing Spine), you
|
|
* may not (a) modify, translate, adapt or otherwise create derivative works,
|
|
* improvements of the Software or develop new applications using the Software
|
|
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
|
|
* trademark, patent or other intellectual property or proprietary rights
|
|
* notices on or in the Software, including any copy thereof. Redistributions
|
|
* in binary or source form must include this license and terms.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
|
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
|
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
|
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
|
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
|
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
|
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
using System;
|
|
|
|
namespace Spine {
|
|
public class Bone {
|
|
static public bool yDown;
|
|
|
|
internal BoneData data;
|
|
internal Bone parent;
|
|
internal float x, y, rotation, scaleX, scaleY;
|
|
internal float m00, m01, m10, m11;
|
|
internal float worldX, worldY, worldRotation, worldScaleX, worldScaleY;
|
|
|
|
public BoneData Data { get { return data; } }
|
|
public Bone Parent { get { return parent; } }
|
|
public float X { get { return x; } set { x = value; } }
|
|
public float Y { get { return y; } set { y = value; } }
|
|
public float Rotation { get { return rotation; } set { rotation = value; } }
|
|
public float ScaleX { get { return scaleX; } set { scaleX = value; } }
|
|
public float ScaleY { get { return scaleY; } set { scaleY = value; } }
|
|
|
|
public float M00 { get { return m00; } }
|
|
public float M01 { get { return m01; } }
|
|
public float M10 { get { return m10; } }
|
|
public float M11 { get { return m11; } }
|
|
public float WorldX { get { return worldX; } }
|
|
public float WorldY { get { return worldY; } }
|
|
public float WorldRotation { get { return worldRotation; } }
|
|
public float WorldScaleX { get { return worldScaleX; } }
|
|
public float WorldScaleY { get { return worldScaleY; } }
|
|
|
|
/// <param name="parent">May be null.</param>
|
|
public Bone (BoneData data, Bone parent) {
|
|
if (data == null) throw new ArgumentNullException("data cannot be null.");
|
|
this.data = data;
|
|
this.parent = parent;
|
|
SetToSetupPose();
|
|
}
|
|
|
|
/// <summary>Computes the world SRT using the parent bone and the local SRT.</summary>
|
|
public void UpdateWorldTransform (bool flipX, bool flipY) {
|
|
Bone parent = this.parent;
|
|
if (parent != null) {
|
|
worldX = x * parent.m00 + y * parent.m01 + parent.worldX;
|
|
worldY = x * parent.m10 + y * parent.m11 + parent.worldY;
|
|
if (data.inheritScale) {
|
|
worldScaleX = parent.worldScaleX * scaleX;
|
|
worldScaleY = parent.worldScaleY * scaleY;
|
|
} else {
|
|
worldScaleX = scaleX;
|
|
worldScaleY = scaleY;
|
|
}
|
|
worldRotation = data.inheritRotation ? parent.worldRotation + rotation : rotation;
|
|
} else {
|
|
worldX = flipX ? -x : x;
|
|
worldY = flipY != yDown ? -y : y;
|
|
worldScaleX = scaleX;
|
|
worldScaleY = scaleY;
|
|
worldRotation = rotation;
|
|
}
|
|
float radians = worldRotation * (float)Math.PI / 180;
|
|
float cos = (float)Math.Cos(radians);
|
|
float sin = (float)Math.Sin(radians);
|
|
m00 = cos * worldScaleX;
|
|
m10 = sin * worldScaleX;
|
|
m01 = -sin * worldScaleY;
|
|
m11 = cos * worldScaleY;
|
|
if (flipX) {
|
|
m00 = -m00;
|
|
m01 = -m01;
|
|
}
|
|
if (flipY != yDown) {
|
|
m10 = -m10;
|
|
m11 = -m11;
|
|
}
|
|
}
|
|
|
|
public void SetToSetupPose () {
|
|
BoneData data = this.data;
|
|
x = data.x;
|
|
y = data.y;
|
|
rotation = data.rotation;
|
|
scaleX = data.scaleX;
|
|
scaleY = data.scaleY;
|
|
}
|
|
|
|
override public String ToString () {
|
|
return data.name;
|
|
}
|
|
}
|
|
}
|