mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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* [ios] backport from 4.3-beta: expose explict module for c & cpp - standard user can import spine-c based api as usual - dedicated swift/cpp user can import cpp interface with explict import and enabling cpp interp - objective-c user can import cpp using objective-c++ * [ios] expose `SpineCppLite` so that the library user can build there own runtime based on swift package => macOS, spriteKit texture
63 lines
1.6 KiB
Swift
63 lines
1.6 KiB
Swift
// swift-tools-version: 5.9
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// The swift-tools-version declares the minimum version of Swift required to build this package.
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import PackageDescription
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let package = Package(
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name: "spine-ios",
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platforms: [
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.iOS(.v13),
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.tvOS(.v13),
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.macCatalyst(.v13),
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.visionOS(.v1),
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.macOS(.v10_15),
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.watchOS(.v6),
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],
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products: [
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// Products define the executables and libraries a package produces, making them visible to other packages.
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.library(
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name: "Spine",
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targets: ["SpineModule"]
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),
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.library(
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name: "SpineCppLite",
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targets: ["SpineCppLite"]
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)
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],
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targets: [
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.target(
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name: "SpineModule",
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dependencies: [
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.byName(
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name: "Spine",
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condition: .when(platforms: [
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.iOS,
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])
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),
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"SpineCppLite",
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"SpineShadersStructs",
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],
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path: "spine-ios/Sources/SpineModule"
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),
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.target(
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name: "Spine",
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dependencies: [
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"SpineCppLite", "SpineShadersStructs"
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],
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path: "spine-ios/Sources/Spine"
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),
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.target(
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name: "SpineCppLite",
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path: "spine-ios/Sources/SpineCppLite",
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linkerSettings: [
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.linkedLibrary("c++"),
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]
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),
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.systemLibrary(
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name: "SpineShadersStructs",
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path: "spine-ios/Sources/SpineShadersStructs"
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)
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],
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cxxLanguageStandard: .cxx11
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)
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