mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-20 00:36:43 +08:00
Cleans up applying transforms and is more powerful. Allows scaling a whole skeleton which has bones that disallow scale inheritance.
98 lines
2.9 KiB
Java
98 lines
2.9 KiB
Java
package com.esotericsoftware.spine;
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import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.math.Interpolation;
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import com.esotericsoftware.spine.vertexeffects.SwirlEffect;
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public class TestHarness extends ApplicationAdapter {
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// static String JSON = "coin/coin-pro.json";
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// static String ATLAS = "coin/coin-pma.atlas";
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static String JSON = "raptor/raptor-pro.json";
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static String ATLAS = "raptor/raptor-pma.atlas";
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OrthographicCamera camera;
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PolygonSpriteBatch batch;
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SkeletonRenderer renderer;
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ShapeRenderer shapes;
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TextureAtlas atlas;
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Skeleton skeleton;
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AnimationState state;
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SwirlEffect swirl;
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float swirlTime;
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public void create () {
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camera = new OrthographicCamera();
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camera.setToOrtho(true);
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batch = new PolygonSpriteBatch();
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renderer = new SkeletonRenderer();
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renderer.setPremultipliedAlpha(true);
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shapes = new ShapeRenderer();
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swirl = new SwirlEffect(400);
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swirl.setCenterY(-200);
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renderer.setVertexEffect(swirl);
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atlas = new TextureAtlas(Gdx.files.internal(ATLAS));
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SkeletonJson json = new SkeletonJson(atlas);
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json.setScale(0.5f);
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SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal(JSON));
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skeleton = new Skeleton(skeletonData);
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skeleton.setPosition(320, 590);
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skeleton.setScaleY(-1);
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AnimationStateData stateData = new AnimationStateData(skeletonData);
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state = new AnimationState(stateData);
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// state.setAnimation(0, "rotate", false);
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state.update(0);
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state.apply(skeleton);
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skeleton.updateWorldTransform();
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}
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public void render () {
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if (Gdx.input.justTouched()) {
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state.update(0.25f); // Update the animation time.
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}
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state.apply(skeleton); // Poses skeleton using current animations. This sets the bones' local SRT.
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skeleton.updateWorldTransform(); // Uses the bones' local SRT to compute their world SRT.
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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swirlTime += Gdx.graphics.getDeltaTime();
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float percent = swirlTime % 2;
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if (percent > 1) percent = 1 - (percent - 1);
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swirl.setAngle(Interpolation.pow2.apply(-60, 60, percent));
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// Configure the camera, SpriteBatch, and SkeletonRendererDebug.
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camera.update();
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batch.getProjectionMatrix().set(camera.combined);
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batch.begin();
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renderer.draw(batch, skeleton); // Draw the skeleton images.
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batch.end();
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}
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public void resize (int width, int height) {
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camera.setToOrtho(true); // Update camera with new size.
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}
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public void dispose () {
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atlas.dispose();
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}
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public static void main (String[] args) throws Exception {
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new LwjglApplication(new TestHarness(), "", 640, 640);
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}
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} |