NathanSweet d9a6b9151b Changed skeleton flipX/Y to scaleX/Y.
Cleans up applying transforms and is more powerful. Allows scaling a whole skeleton which has bones that disallow scale inheritance.
2018-07-02 16:45:06 +02:00

98 lines
2.9 KiB
Java

package com.esotericsoftware.spine;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Interpolation;
import com.esotericsoftware.spine.vertexeffects.SwirlEffect;
public class TestHarness extends ApplicationAdapter {
// static String JSON = "coin/coin-pro.json";
// static String ATLAS = "coin/coin-pma.atlas";
static String JSON = "raptor/raptor-pro.json";
static String ATLAS = "raptor/raptor-pma.atlas";
OrthographicCamera camera;
PolygonSpriteBatch batch;
SkeletonRenderer renderer;
ShapeRenderer shapes;
TextureAtlas atlas;
Skeleton skeleton;
AnimationState state;
SwirlEffect swirl;
float swirlTime;
public void create () {
camera = new OrthographicCamera();
camera.setToOrtho(true);
batch = new PolygonSpriteBatch();
renderer = new SkeletonRenderer();
renderer.setPremultipliedAlpha(true);
shapes = new ShapeRenderer();
swirl = new SwirlEffect(400);
swirl.setCenterY(-200);
renderer.setVertexEffect(swirl);
atlas = new TextureAtlas(Gdx.files.internal(ATLAS));
SkeletonJson json = new SkeletonJson(atlas);
json.setScale(0.5f);
SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal(JSON));
skeleton = new Skeleton(skeletonData);
skeleton.setPosition(320, 590);
skeleton.setScaleY(-1);
AnimationStateData stateData = new AnimationStateData(skeletonData);
state = new AnimationState(stateData);
// state.setAnimation(0, "rotate", false);
state.update(0);
state.apply(skeleton);
skeleton.updateWorldTransform();
}
public void render () {
if (Gdx.input.justTouched()) {
state.update(0.25f); // Update the animation time.
}
state.apply(skeleton); // Poses skeleton using current animations. This sets the bones' local SRT.
skeleton.updateWorldTransform(); // Uses the bones' local SRT to compute their world SRT.
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
swirlTime += Gdx.graphics.getDeltaTime();
float percent = swirlTime % 2;
if (percent > 1) percent = 1 - (percent - 1);
swirl.setAngle(Interpolation.pow2.apply(-60, 60, percent));
// Configure the camera, SpriteBatch, and SkeletonRendererDebug.
camera.update();
batch.getProjectionMatrix().set(camera.combined);
batch.begin();
renderer.draw(batch, skeleton); // Draw the skeleton images.
batch.end();
}
public void resize (int width, int height) {
camera.setToOrtho(true); // Update camera with new size.
}
public void dispose () {
atlas.dispose();
}
public static void main (String[] args) throws Exception {
new LwjglApplication(new TestHarness(), "", 640, 640);
}
}