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https://github.com/EsotericSoftware/spine-runtimes.git
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60 lines
2.4 KiB
C++
60 lines
2.4 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/Bone.h>
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#include <spine/BoneData.h>
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#include <spine/BoneLocal.h>
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#include <spine/BonePose.h>
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using namespace spine;
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RTTI_IMPL(Bone, Update)
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bool Bone::yDown = true;
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Bone::Bone(BoneData &data, Bone *parent)
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: PosedGeneric<BoneData, BoneLocal, BonePose>(data), PosedActive(), _parent(parent), _children(), _sorted(false) {
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_constrained._bone = this;
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_applied->_bone = this;
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}
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Bone::Bone(Bone &bone, Bone *parent)
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: PosedGeneric<BoneData, BoneLocal, BonePose>(bone._data), PosedActive(), _parent(parent), _children(), _sorted(false) {
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_constrained._bone = this;
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_applied->_bone = this;
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_pose.set(bone._pose);
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}
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Bone *Bone::getParent() {
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return _parent;
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}
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Array<Bone *> &Bone::getChildren() {
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return _children;
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} |