2025-07-15 22:56:12 +02:00

60 lines
2.4 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/Bone.h>
#include <spine/BoneData.h>
#include <spine/BoneLocal.h>
#include <spine/BonePose.h>
using namespace spine;
RTTI_IMPL(Bone, Update)
bool Bone::yDown = true;
Bone::Bone(BoneData &data, Bone *parent)
: PosedGeneric<BoneData, BoneLocal, BonePose>(data), PosedActive(), _parent(parent), _children(), _sorted(false) {
_constrained._bone = this;
_applied->_bone = this;
}
Bone::Bone(Bone &bone, Bone *parent)
: PosedGeneric<BoneData, BoneLocal, BonePose>(bone._data), PosedActive(), _parent(parent), _children(), _sorted(false) {
_constrained._bone = this;
_applied->_bone = this;
_pose.set(bone._pose);
}
Bone *Bone::getParent() {
return _parent;
}
Array<Bone *> &Bone::getChildren() {
return _children;
}