2025-04-05 13:42:13 -04:00

76 lines
2.7 KiB
C

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_SEQUENCE_H
#define SPINE_SEQUENCE_H
#include <spine/dll.h>
#include <spine/TextureRegion.h>
#include <spine/Atlas.h>
#include "Attachment.h"
#include "Slot.h"
#ifdef __cplusplus
extern "C" {
#endif
_SP_ARRAY_DECLARE_TYPE(spTextureRegionArray, spTextureRegion*)
typedef struct spSequence {
int id;
int start;
int digits;
int setupIndex;
spTextureRegionArray *regions;
} spSequence;
SP_API spSequence *spSequence_create(int numRegions);
SP_API void spSequence_dispose(spSequence *self);
SP_API spSequence *spSequence_copy(spSequence *self);
SP_API void spSequence_apply(spSequence *self, spSlot *slot, spAttachment *attachment);
SP_API void spSequence_getPath(spSequence *self, const char *basePath, int index, char *path);
#define SP_SEQUENCE_MODE_HOLD 0
#define SP_SEQUENCE_MODE_ONCE 1
#define SP_SEQUENCE_MODE_LOOP 2
#define SP_SEQUENCE_MODE_PINGPONG 3
#define SP_SEQUENCE_MODE_ONCEREVERSE 4
#define SP_SEQUENCE_MODE_LOOPREVERSE 5
#define SP_SEQUENCE_MODE_PINGPONGREVERSE 6
#ifdef __cplusplus
}
#endif
#endif