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https://github.com/EsotericSoftware/spine-runtimes.git
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76 lines
2.7 KiB
C
76 lines
2.7 KiB
C
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_SEQUENCE_H
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#define SPINE_SEQUENCE_H
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#include <spine/dll.h>
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#include <spine/TextureRegion.h>
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#include <spine/Atlas.h>
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#include "Attachment.h"
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#include "Slot.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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_SP_ARRAY_DECLARE_TYPE(spTextureRegionArray, spTextureRegion*)
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typedef struct spSequence {
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int id;
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int start;
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int digits;
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int setupIndex;
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spTextureRegionArray *regions;
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} spSequence;
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SP_API spSequence *spSequence_create(int numRegions);
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SP_API void spSequence_dispose(spSequence *self);
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SP_API spSequence *spSequence_copy(spSequence *self);
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SP_API void spSequence_apply(spSequence *self, spSlot *slot, spAttachment *attachment);
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SP_API void spSequence_getPath(spSequence *self, const char *basePath, int index, char *path);
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#define SP_SEQUENCE_MODE_HOLD 0
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#define SP_SEQUENCE_MODE_ONCE 1
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#define SP_SEQUENCE_MODE_LOOP 2
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#define SP_SEQUENCE_MODE_PINGPONG 3
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#define SP_SEQUENCE_MODE_ONCEREVERSE 4
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#define SP_SEQUENCE_MODE_LOOPREVERSE 5
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#define SP_SEQUENCE_MODE_PINGPONGREVERSE 6
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#ifdef __cplusplus
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}
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#endif
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#endif
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