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spine-runtimes
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spine-runtimes
/
spine-ts
/
spine-phaser-v3
/
example
History
Davide Tantillo
15766e8ef2
[ts][phaser-v3][phaser-v4] Fixed gameobject position when it is rotated.
2025-04-23 17:06:06 +02:00
..
assets
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typescript
[ts][phaser] Update ts examples with -v3 and -v4 versions.
2025-04-16 17:37:23 +02:00
add-existing.html
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arcade-physics-example.html
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basic-example.html
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basic-vanilla-js-example.html
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batching-test.html
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blend-test.html
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block.png
[ts][phaser-v3][phaser-v4] Aligned bounds and skeleton when gameobject origin is moved. Add AABBRectangleBoundsProvider.
2025-04-23 12:26:32 +02:00
bounds-test.html
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camera-pipeline-test.html
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canvas-test.html
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control-bones-example.html
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custom-spine-object-type.html
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depth-test.html
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events-example.html
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extended-class-test.html
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inline-loading.html
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mix-and-match-example.html
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move-origin.html
[ts][phaser-v3][phaser-v4] Fixed gameobject position when it is rotated.
2025-04-23 17:06:06 +02:00
multi-scene-test.html
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phaser.png
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physics2.html
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physics3.html
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physics4.html
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physics.html
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render-to-texture-test.html
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visibility-test-container.html
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visibility-test.html
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