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spine-runtimes/spine-unity/Assets/Spine Examples/Spine Skeletons/Goblins
History
Harald Csaszar 3250e74e26 [csharp][unity] Port sequence attachment. See #1956. Also port of other 4.1-beta branch changes compared to 4.0.
2021-11-03 15:26:22 +01:00
..
dagger.png
Applied oxipng.
2021-08-04 18:44:16 -04:00
dagger.png.meta
…
goblins_Atlas.asset
[unity] Update 3.7 examples.
2018-12-10 02:32:51 +08:00
goblins_Atlas.asset.meta
…
goblins_Material.mat
[unity] Updated remaining assets for major 4.0-beta runtime changes. See #1796.
2020-10-22 18:24:56 +02:00
goblins_Material.mat.meta
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goblins_SkeletonData.asset
[unity] Update 3.7 examples.
2018-12-10 02:32:51 +08:00
goblins_SkeletonData.asset.meta
…
goblins.atlas.txt
[runtimes] Fixed owl example project, export and runtime scripts
2021-09-14 00:02:04 +02:00
goblins.atlas.txt.meta
…
goblins.json
[csharp][unity] Port sequence attachment. See #1956. Also port of other 4.1-beta branch changes compared to 4.0.
2021-11-03 15:26:22 +01:00
goblins.json.meta
…
goblins.png
[csharp][unity] Port sequence attachment. See #1956. Also port of other 4.1-beta branch changes compared to 4.0.
2021-11-03 15:26:22 +01:00
goblins.png.meta
[unity] Changed default sRGBTexture attribute at spine atlas texture import back to true. This creates consistent and correct look in linear and gamma color space which is more important than rare mipmap problems. The potential problem of incorrectly generated mipmaps at pma textures will be reported by warning message, no longer prevented via default settings.
2019-07-08 16:30:33 +02:00
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