2021-11-22 19:30:24 +01:00

67 lines
2.7 KiB
C#

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2021, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using NUnit.Framework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.TestTools;
namespace Spine.Unity.Tests {
public class RunAnimationStateTests {
[Test]
public void RunAnimationStateTestsSimplePasses () {
AnimationStateTests.logImplementation += Log;
AnimationStateTests.failImplementation += Fail;
string testJsonFilename = "test";
string testJsonPathEnd = "tests/assets/" + testJsonFilename + ".json";
var guids = UnityEditor.AssetDatabase.FindAssets(testJsonFilename + " t:textasset");
if (guids.Length <= 0) Fail(testJsonFilename + ".json asset not found.");
foreach (var guid in guids) {
string assetPath = UnityEditor.AssetDatabase.GUIDToAssetPath(guid);
if (assetPath.EndsWith(testJsonPathEnd)) {
AnimationStateTests.Main(assetPath);
return;
}
}
Fail(testJsonPathEnd + " not found.");
}
public void Log (string message) {
UnityEngine.Debug.Log(message);
}
public void Fail (string message) {
Assert.Fail(message);
}
}
}