Mario Zechner acbcfeb44d [cpp] Still compute RegionAttachment offsets when the region is null, see #2887
- Includes a massive refactor of the TextureRegion/AtlasRegion hierarchy to be in line with Java implementation
- Exact line by line port of RegionAttachment#updateRegion and MeshAttachment#updateRegion using new region implementations
2025-07-15 14:22:19 +02:00

204 lines
6.9 KiB
C++

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#ifndef Spine_Atlas_h
#define Spine_Atlas_h
#include <spine/Array.h>
#include <spine/Extension.h>
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
#include <spine/HasRendererObject.h>
#include "TextureRegion.h"
#include "spine/MeshAttachment.h"
#include "spine/RegionAttachment.h"
namespace spine {
enum Format {
Format_Alpha,
Format_Intensity,
Format_LuminanceAlpha,
Format_RGB565,
Format_RGBA4444,
Format_RGB888,
Format_RGBA8888
};
// Our TextureFilter collides with UE4's TextureFilter in unity builds. We rename
// TextureFilter to SpineTextureFilter in UE4.
#ifdef SPINE_UE4
enum SpineTextureFilter {
TextureFilter_Unknown,
TextureFilter_Nearest,
TextureFilter_Linear,
TextureFilter_MipMap,
TextureFilter_MipMapNearestNearest,
TextureFilter_MipMapLinearNearest,
TextureFilter_MipMapNearestLinear,
TextureFilter_MipMapLinearLinear
};
#else
enum TextureFilter {
TextureFilter_Unknown,
TextureFilter_Nearest,
TextureFilter_Linear,
TextureFilter_MipMap,
TextureFilter_MipMapNearestNearest,
TextureFilter_MipMapLinearNearest,
TextureFilter_MipMapNearestLinear,
TextureFilter_MipMapLinearLinear
};
#endif
enum TextureWrap {
TextureWrap_MirroredRepeat,
TextureWrap_ClampToEdge,
TextureWrap_Repeat
};
class SP_API AtlasPage : public SpineObject {
public:
String name;
String texturePath;
Format format;
#ifdef SPINE_UE4
SpineTextureFilter minFilter;
SpineTextureFilter magFilter;
#else
TextureFilter minFilter;
TextureFilter magFilter;
#endif
TextureWrap uWrap;
TextureWrap vWrap;
int width, height;
bool pma;
int index;
void *texture;
explicit AtlasPage(const String &inName) : name(inName), format(Format_RGBA8888),
minFilter(TextureFilter_Nearest),
magFilter(TextureFilter_Nearest), uWrap(TextureWrap_ClampToEdge),
vWrap(TextureWrap_ClampToEdge), width(0), height(0), pma(false), index(0), texture(nullptr) {
}
};
class SP_API AtlasRegion : public TextureRegion {
friend class Atlas;
friend class RegionAttachment;
friend class MeshAttachment;
RTTI_DECL
public:
AtlasRegion() : TextureRegion(), _page(nullptr), _name(""), _index(0), _x(0), _y(0),
_offsetX(0), _offsetY(0), _packedWidth(0), _packedHeight(0),
_originalWidth(0), _originalHeight(0), _rotate(false), _degrees(0) {}
~AtlasRegion() {}
AtlasPage *getPage() const { return _page; }
String getName() const { return _name; }
int getIndex() const { return _index; }
int getX() const { return _x; }
int getY() const { return _y; }
float getOffsetX() const { return _offsetX; }
float getOffsetY() const { return _offsetY; }
int getPackedWidth() const { return _packedWidth; }
int getPackedHeight() const { return _packedHeight; }
int getOriginalWidth() const { return _originalWidth; }
int getOriginalHeight() const { return _originalHeight; }
bool getRotate() const { return _rotate; }
int getDegrees() const { return _degrees; }
Array<int> &getSplits() { return _splits; }
Array<int> &getPads() { return _pads; }
Array<String> &getNames() { return _names; }
Array<float> &getValues() { return _values; }
void setPage(AtlasPage *value) { _page = value; }
void setName(const String &value) { _name = value; }
void setIndex(int value) { _index = value; }
void setX(int value) { _x = value; }
void setY(int value) { _y = value; }
void setOffsetX(float value) { _offsetX = value; }
void setOffsetY(float value) { _offsetY = value; }
void setPackedWidth(int value) { _packedWidth = value; }
void setPackedHeight(int value) { _packedHeight = value; }
void setOriginalWidth(int value) { _originalWidth = value; }
void setOriginalHeight(int value) { _originalHeight = value; }
void setRotate(bool value) { _rotate = value; }
void setDegrees(int value) { _degrees = value; }
void setSplits(const Array<int> &value) { _splits = value; }
void setPads(const Array<int> &value) { _pads = value; }
void setNames(const Array<String> &value) { _names = value; }
void setValues(const Array<float> &value) { _values = value; }
private:
AtlasPage *_page;
String _name;
int _index;
int _x, _y;
float _offsetX, _offsetY;
int _packedWidth, _packedHeight;
int _originalWidth, _originalHeight;
bool _rotate;
int _degrees;
Array<int> _splits;
Array<int> _pads;
Array<String> _names;
Array<float> _values;
};
class TextureLoader;
class SP_API Atlas : public SpineObject {
public:
Atlas(const String &path, TextureLoader *textureLoader, bool createTexture = true);
Atlas(const char *data, int length, const char *dir, TextureLoader *textureLoader, bool createTexture = true);
~Atlas();
void flipV();
/// Returns the first region found with the specified name. This method uses String comparison to find the region, so the result
/// should be cached rather than calling this method multiple times.
/// @return The region, or nullptr.
AtlasRegion *findRegion(const String &name);
Array<AtlasPage *> &getPages();
Array<AtlasRegion *> &getRegions();
private:
Array<AtlasPage *> _pages;
Array<AtlasRegion *> _regions;
TextureLoader *_textureLoader;
void load(const char *begin, int length, const char *dir, bool createTexture);
};
}// namespace spine
#endif /* Spine_Atlas_h */