Mario Zechner acbcfeb44d [cpp] Still compute RegionAttachment offsets when the region is null, see #2887
- Includes a massive refactor of the TextureRegion/AtlasRegion hierarchy to be in line with Java implementation
- Exact line by line port of RegionAttachment#updateRegion and MeshAttachment#updateRegion using new region implementations
2025-07-15 14:22:19 +02:00

71 lines
2.8 KiB
C++

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#ifndef Spine_TextureRegion_h
#define Spine_TextureRegion_h
#include <spine/Array.h>
#include <spine/RTTI.h>
namespace spine {
class SP_API TextureRegion : public SpineObject {
friend class MeshAttachment;
friend class RegionAttachment;
friend class Atlas;
friend class AtlasRegion;
friend class SkeletonRenderer;
RTTI_DECL_NOPARENT
public:
TextureRegion(): _rendererObject(nullptr), _u(0), _v(0), _u2(0), _v2(0), _regionWidth(0), _regionHeight(0) {};
~TextureRegion() {};
float getU() const { return _u; };
void setU(float value) { _u = value; }
float getV() const { return _v; }
void setV(float value) { _v = value; }
float getU2() const { return _u2; }
void setU2(float value) { _u2 = value; }
float getV2() const { return _v2; }
void setV2(float value) { _v2 = value; }
int getRegionWidth() const { return _regionWidth; };
void setRegionWidth(int value) { _regionWidth = value; }
int getRegionHeight() const { return _regionHeight; }
void setRegionHeight(int value) { _regionHeight = value; }
private:
void *_rendererObject;
float _u, _v, _u2, _v2;
int _regionWidth, _regionHeight;
};
}
#endif