mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 02:06:03 +08:00
181 lines
6.0 KiB
Lua
181 lines
6.0 KiB
Lua
-------------------------------------------------------------------------------
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-- Spine Runtimes License Agreement
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-- Last updated January 1, 2020. Replaces all prior versions.
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--
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-- Copyright (c) 2013-2020, Esoteric Software LLC
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--
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-- Integration of the Spine Runtimes into software or otherwise creating
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-- derivative works of the Spine Runtimes is permitted under the terms and
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-- conditions of Section 2 of the Spine Editor License Agreement:
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-- http://esotericsoftware.com/spine-editor-license
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--
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-- Otherwise, it is permitted to integrate the Spine Runtimes into software
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-- or otherwise create derivative works of the Spine Runtimes (collectively,
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-- "Products"), provided that each user of the Products must obtain their own
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-- Spine Editor license and redistribution of the Products in any form must
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-- include this license and copyright notice.
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--
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-- THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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-- EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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-- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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-- DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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-- DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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-- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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-- BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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-- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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-- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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-- THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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-------------------------------------------------------------------------------
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local setmetatable = setmetatable
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local AttachmentType = require "spine-lua.attachments.AttachmentType"
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local VertexAttachment = require "spine-lua.attachments.VertexAttachment"
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local utils = require "spine-lua.utils"
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local Color = require "spine-lua.Color"
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local MeshAttachment = {}
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MeshAttachment.__index = MeshAttachment
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setmetatable(MeshAttachment, { __index = VertexAttachment })
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function MeshAttachment.new (name)
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if not name then error("name cannot be nil", 2) end
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local self = VertexAttachment.new(name, AttachmentType.mesh)
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self.region = nil
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self.path = nil
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self.regionUVs = nil
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self.uvs = nil
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self.triangles = nil
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self.color = Color.newWith(1, 1, 1, 1)
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self.hullLength = 0
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self.parentMesh = nil
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self.tempColor = Color.newWith(1, 1, 1, 1)
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self.width = 0
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self.height = 0
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setmetatable(self, MeshAttachment)
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return self
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end
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function MeshAttachment:updateUVs ()
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local u = 0
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local v = 0
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local width = 0
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local height = 0
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local regionUVs = self.regionUVs
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if not self.uvs or (#self.uvs ~= #regionUVs) then self.uvs = utils.newNumberArray(#regionUVs) end
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local uvs = self.uvs
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if not self.region then
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u = 0
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v = 0
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width = 1
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height = 1
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else
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local region = self.region
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local textureWidth = region.page.width
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local textureHeight = region.page.height
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if region.degrees == 90 then
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u = region.u - (region.originalHeight - region.offsetY - region.height) / textureWidth
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v = region.v - (region.originalWidth - region.offsetX - region.width) / textureHeight
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width = region.originalHeight / textureWidth
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height = region.originalWidth / textureHeight
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local i = 0
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local n = #uvs
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while i < n do
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uvs[i + 1] = u + regionUVs[i + 2] * width;
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uvs[i + 2] = v + (1 - regionUVs[i + 1]) * height;
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i = i + 2
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end
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elseif region.degrees == 180 then
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u = region.u - (region.originalWidth - region.offsetX - region.width) / textureWidth
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v = region.v - region.offsetY / textureHeight
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width = region.originalWidth / textureWidth
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height = region.originalHeight / textureHeight
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local i = 0
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local n = #uvs
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while i < n do
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uvs[i + 1] = u + (1 - regionUVs[i + 1]) * width;
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uvs[i + 2] = v + (1 - regionUVs[i + 2]) * height;
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i = i + 2
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end
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elseif region.degrees == 270 then
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u = region.u - region.offsetY / textureWidth
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v = region.v - region.offsetX / textureHeight
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width = region.originalHeight / textureWidth
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height = region.originalWidth / textureHeight
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local i = 0
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local n = #uvs
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while i < n do
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uvs[i + 1] = u + (1 - regionUVs[i + 2]) * width;
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uvs[i + 2] = v + regionUVs[i + 1] * height;
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i = i + 2
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end
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else
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u = region.u - region.offsetX / textureWidth;
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v = region.v - (region.originalHeight - region.offsetY - region.height) / textureHeight;
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width = region.originalWidth / textureWidth;
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height = region.originalHeight / textureHeight;
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local i = 0
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local n = #uvs
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while i < n do
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uvs[i + 1] = u + regionUVs[i + 1] * width;
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uvs[i + 2] = v + regionUVs[i + 2] * height;
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i = i + 2
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end
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end
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end
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end
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function MeshAttachment:setParentMesh (parentMesh)
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self.parentMesh = parentMesh
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if parentMesh then
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self.bones = parentMesh.bones
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self.vertices = parentMesh.vertices
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self.worldVerticesLength = parentMesh.worldVerticesLength
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self.regionUVs = parentMesh.regionUVs
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self.triangles = parentMesh.triangles
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self.hullLength = parentMesh.hullLength
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end
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end
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function MeshAttachment:copy ()
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if self.parentMesh then return self:newLinkedMesh() end
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local copy = MeshAttachment.new(self.name)
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copy.region = self.region
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copy.path = self.path
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copy.color:setFrom(self.color)
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self:copyTo(copy)
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copy.regionUVs = utils.copy(self.regionUVs)
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copy.uvs = utils.copy(self.uvs)
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copy.triangles = utils.copy(self.triangles)
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copy.hullLength = self.hullLength
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if self.edges then
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copy.edges = utils.copy(edges)
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end
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copy.width = self.width
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copy.height = self.height
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return copy
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end
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function MeshAttachment:newLinkedMesh ()
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local copy = MeshAttachment.new(self.name)
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copy.region = self.region
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copy.path = self.path
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copy.color:setFrom(self.color)
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if self.parentMesh then
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copy.deformAttachment = self.parentMesh
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else
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copy.deformAttachment = self
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end
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copy:setParentMesh(self.parentMesh)
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copy:updateUVs()
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return copy
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end
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return MeshAttachment
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