mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-20 16:56:43 +08:00
74 lines
2.3 KiB
Java
74 lines
2.3 KiB
Java
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package com.esotericsoftware.spine;
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import com.esotericsoftware.spine.attachments.Attachment;
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import com.esotericsoftware.spine.attachments.RegionAttachment;
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import static com.badlogic.gdx.graphics.g2d.SpriteBatch.*;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.GL10;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
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import com.badlogic.gdx.utils.Array;
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public class SkeletonRendererDebug {
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static private final Color slotLineColor = new Color(0, 0, 1, 0.5f);
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private ShapeRenderer renderer;
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public SkeletonRendererDebug () {
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renderer = new ShapeRenderer();
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}
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public void draw (Skeleton skeleton) {
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float skeletonX = skeleton.getX();
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float skeletonY = skeleton.getY();
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Gdx.gl.glEnable(GL10.GL_BLEND);
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renderer.begin(ShapeType.Line);
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renderer.setColor(Color.RED);
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Array<Bone> bones = skeleton.getBones();
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for (int i = 0, n = bones.size; i < n; i++) {
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Bone bone = bones.get(i);
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if (bone.parent == null) continue;
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float x = skeletonX + bone.data.length * bone.m00 + bone.worldX;
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float y = skeletonY + bone.data.length * bone.m10 + bone.worldY;
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renderer.line(skeletonX + bone.worldX, skeletonY + bone.worldY, x, y);
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}
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renderer.setColor(slotLineColor);
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Array<Slot> slots = skeleton.getSlots();
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for (int i = 0, n = slots.size; i < n; i++) {
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Slot slot = slots.get(i);
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Attachment attachment = slot.attachment;
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if (attachment instanceof RegionAttachment) {
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RegionAttachment regionAttachment = (RegionAttachment)attachment;
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regionAttachment.updateVertices(slot, false);
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float[] vertices = regionAttachment.getVertices();
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renderer.line(vertices[X1], vertices[Y1], vertices[X2], vertices[Y2]);
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renderer.line(vertices[X2], vertices[Y2], vertices[X3], vertices[Y3]);
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renderer.line(vertices[X3], vertices[Y3], vertices[X4], vertices[Y4]);
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renderer.line(vertices[X4], vertices[Y4], vertices[X1], vertices[Y1]);
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}
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}
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renderer.end();
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renderer.setColor(Color.GREEN);
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renderer.begin(ShapeType.Filled);
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for (int i = 0, n = bones.size; i < n; i++) {
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Bone bone = bones.get(i);
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renderer.setColor(Color.GREEN);
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renderer.circle(skeletonX + bone.worldX, skeletonY + bone.worldY, 3);
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}
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renderer.end();
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}
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public ShapeRenderer getShapeRenderer () {
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return renderer;
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}
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}
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