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spine-runtimes/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders
History
Harald Csaszar 61a09fd650 [unity] Fixed URP Sprite shader not receiving secondary light shadows. Closes #2098.
2022-06-23 17:25:02 +02:00
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2D
[unity] Fixed URP lit shaders ignoring straight alpha settings during fallback to unlit. Affected SkeletonRenderTexture. Closes #2044.
2022-03-15 19:17:51 +01:00
Include
[unity] Fixed URP Sprite shader not receiving secondary light shadows. Closes #2098.
2022-06-23 17:25:02 +02:00
Outline
[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813.
2020-12-02 20:23:31 +01:00
2D.meta
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Include.meta
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Outline.meta
[unity] Added ontline-only single pass shaders to LWRP and URP packages. This allows for separate outline child GameObjects that reference the existing Mesh of their parent, and re-draw the mesh using this outline shader.
2020-03-27 16:56:33 +01:00
Spine-Skeleton-URP.shader
[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813.
2020-12-02 20:23:31 +01:00
Spine-Skeleton-URP.shader.meta
…
Spine-SkeletonLit-URP.shader
[unity] All lit shaders now provide an additional parameter Light Affects Additive which defaults to false. This re-introduces flexibility taken away in commit aa46f411. See #1301.
2021-04-07 19:54:08 +02:00
Spine-SkeletonLit-URP.shader.meta
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Spine-Sprite-URP.shader
[unity] Fixed URP lit shaders ignoring straight alpha settings during fallback to unlit. Affected SkeletonRenderTexture. Closes #2044.
2022-03-15 19:17:51 +01:00
Spine-Sprite-URP.shader.meta
…
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