2025-08-27 12:47:18 +02:00

181 lines
5.9 KiB
C

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine-sdl-c.h>
#include <SDL.h>
#include <stdio.h>
#include <stdlib.h>
#undef main
// Global renderer for texture loading callbacks
static SDL_Renderer *g_renderer = NULL;
// Texture loading callback for atlas
void *load_texture_callback(const char *path) {
extern void *load_texture(const char *path, SDL_Renderer *renderer);
return load_texture(path, g_renderer);
}
void unload_texture_callback(void *texture) {
SDL_DestroyTexture((SDL_Texture *) texture);
}
char *read_file(const char *path, int *length) {
FILE *file = fopen(path, "rb");
if (!file) return NULL;
fseek(file, 0, SEEK_END);
*length = (int) ftell(file);
fseek(file, 0, SEEK_SET);
char *data = (char *) malloc(*length + 1);
fread(data, 1, *length, file);
data[*length] = '\0';
fclose(file);
return data;
}
int main(void) {
if (SDL_Init(SDL_INIT_VIDEO)) {
printf("Error: %s\n", SDL_GetError());
return -1;
}
SDL_Window *window = SDL_CreateWindow("Spine SDL", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 600, 0);
if (!window) {
printf("Error: %s\n", SDL_GetError());
return -1;
}
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (!renderer) {
printf("Error: %s\n", SDL_GetError());
return -1;
}
// Set global renderer for texture loading
g_renderer = renderer;
// Load atlas
int atlas_length;
char *atlas_data = read_file("data/spineboy-pma.atlas", &atlas_length);
if (!atlas_data) {
printf("Failed to load atlas\n");
return -1;
}
spine_atlas_result atlas_result = spine_atlas_load_callback(atlas_data, "data/", load_texture_callback, unload_texture_callback);
spine_atlas atlas = spine_atlas_result_get_atlas(atlas_result);
free(atlas_data);
if (!atlas) {
const char *error = spine_atlas_result_get_error(atlas_result);
printf("Failed to load atlas: %s\n", error);
spine_atlas_result_dispose(atlas_result);
return -1;
}
// Load skeleton
int skeleton_length;
char *skeleton_data = read_file("data/spineboy-pro.json", &skeleton_length);
if (!skeleton_data) {
printf("Failed to load skeleton\n");
return -1;
}
spine_skeleton_data_result skeleton_result = spine_skeleton_data_load_json(atlas, skeleton_data, "data/");
spine_skeleton_data skeleton_data_handle = spine_skeleton_data_result_get_data(skeleton_result);
free(skeleton_data);
if (!skeleton_data_handle) {
const char *error = spine_skeleton_data_result_get_error(skeleton_result);
printf("Failed to load skeleton: %s\n", error);
spine_skeleton_data_result_dispose(skeleton_result);
return -1;
}
// Create drawable
spine_skeleton_drawable drawable = spine_skeleton_drawable_create(skeleton_data_handle);
spine_skeleton skeleton = spine_skeleton_drawable_get_skeleton(drawable);
spine_animation_state animation_state = spine_skeleton_drawable_get_animation_state(drawable);
spine_animation_state_data animation_state_data = spine_skeleton_drawable_get_animation_state_data(drawable);
// Setup skeleton
spine_skeleton_set_position(skeleton, 400, 500);
spine_skeleton_set_scale(skeleton, 0.5f, 0.5f);
spine_skeleton_setup_pose(skeleton);
spine_skeleton_update(skeleton, 0);
spine_skeleton_update_world_transform(skeleton, SPINE_PHYSICS_UPDATE);
// Setup animation
spine_animation_state_data_set_default_mix(animation_state_data, 0.2f);
spine_animation_state_set_animation_1(animation_state, 0, "portal", false);
spine_animation_state_add_animation_1(animation_state, 0, "run", true, 0);
int quit = 0;
uint64_t lastFrameTime = SDL_GetPerformanceCounter();
while (!quit) {
SDL_Event event;
while (SDL_PollEvent(&event) != 0) {
if (event.type == SDL_QUIT) {
quit = 1;
break;
}
}
SDL_SetRenderDrawColor(renderer, 94, 93, 96, 255);
SDL_RenderClear(renderer);
uint64_t now = SDL_GetPerformanceCounter();
double deltaTime = (now - lastFrameTime) / (double) SDL_GetPerformanceFrequency();
lastFrameTime = now;
// Update animation
spine_skeleton_drawable_update(drawable, (float) deltaTime);
// Draw
spine_sdl_draw(drawable, renderer, true);
SDL_RenderPresent(renderer);
}
// Cleanup
spine_skeleton_drawable_dispose(drawable);
spine_skeleton_data_result_dispose(skeleton_result);
spine_atlas_result_dispose(atlas_result);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}