mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
181 lines
5.9 KiB
C
181 lines
5.9 KiB
C
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine-sdl-c.h>
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#include <SDL.h>
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#include <stdio.h>
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#include <stdlib.h>
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#undef main
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// Global renderer for texture loading callbacks
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static SDL_Renderer *g_renderer = NULL;
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// Texture loading callback for atlas
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void *load_texture_callback(const char *path) {
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extern void *load_texture(const char *path, SDL_Renderer *renderer);
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return load_texture(path, g_renderer);
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}
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void unload_texture_callback(void *texture) {
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SDL_DestroyTexture((SDL_Texture *) texture);
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}
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char *read_file(const char *path, int *length) {
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FILE *file = fopen(path, "rb");
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if (!file) return NULL;
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fseek(file, 0, SEEK_END);
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*length = (int) ftell(file);
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fseek(file, 0, SEEK_SET);
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char *data = (char *) malloc(*length + 1);
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fread(data, 1, *length, file);
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data[*length] = '\0';
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fclose(file);
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return data;
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}
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int main(void) {
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if (SDL_Init(SDL_INIT_VIDEO)) {
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printf("Error: %s\n", SDL_GetError());
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return -1;
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}
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SDL_Window *window = SDL_CreateWindow("Spine SDL", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 600, 0);
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if (!window) {
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printf("Error: %s\n", SDL_GetError());
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return -1;
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}
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SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (!renderer) {
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printf("Error: %s\n", SDL_GetError());
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return -1;
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}
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// Set global renderer for texture loading
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g_renderer = renderer;
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// Load atlas
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int atlas_length;
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char *atlas_data = read_file("data/spineboy-pma.atlas", &atlas_length);
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if (!atlas_data) {
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printf("Failed to load atlas\n");
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return -1;
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}
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spine_atlas_result atlas_result = spine_atlas_load_callback(atlas_data, "data/", load_texture_callback, unload_texture_callback);
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spine_atlas atlas = spine_atlas_result_get_atlas(atlas_result);
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free(atlas_data);
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if (!atlas) {
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const char *error = spine_atlas_result_get_error(atlas_result);
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printf("Failed to load atlas: %s\n", error);
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spine_atlas_result_dispose(atlas_result);
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return -1;
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}
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// Load skeleton
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int skeleton_length;
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char *skeleton_data = read_file("data/spineboy-pro.json", &skeleton_length);
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if (!skeleton_data) {
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printf("Failed to load skeleton\n");
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return -1;
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}
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spine_skeleton_data_result skeleton_result = spine_skeleton_data_load_json(atlas, skeleton_data, "data/");
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spine_skeleton_data skeleton_data_handle = spine_skeleton_data_result_get_data(skeleton_result);
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free(skeleton_data);
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if (!skeleton_data_handle) {
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const char *error = spine_skeleton_data_result_get_error(skeleton_result);
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printf("Failed to load skeleton: %s\n", error);
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spine_skeleton_data_result_dispose(skeleton_result);
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return -1;
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}
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// Create drawable
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spine_skeleton_drawable drawable = spine_skeleton_drawable_create(skeleton_data_handle);
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spine_skeleton skeleton = spine_skeleton_drawable_get_skeleton(drawable);
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spine_animation_state animation_state = spine_skeleton_drawable_get_animation_state(drawable);
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spine_animation_state_data animation_state_data = spine_skeleton_drawable_get_animation_state_data(drawable);
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// Setup skeleton
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spine_skeleton_set_position(skeleton, 400, 500);
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spine_skeleton_set_scale(skeleton, 0.5f, 0.5f);
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spine_skeleton_setup_pose(skeleton);
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spine_skeleton_update(skeleton, 0);
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spine_skeleton_update_world_transform(skeleton, SPINE_PHYSICS_UPDATE);
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// Setup animation
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spine_animation_state_data_set_default_mix(animation_state_data, 0.2f);
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spine_animation_state_set_animation_1(animation_state, 0, "portal", false);
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spine_animation_state_add_animation_1(animation_state, 0, "run", true, 0);
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int quit = 0;
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uint64_t lastFrameTime = SDL_GetPerformanceCounter();
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while (!quit) {
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SDL_Event event;
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while (SDL_PollEvent(&event) != 0) {
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if (event.type == SDL_QUIT) {
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quit = 1;
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break;
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}
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}
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SDL_SetRenderDrawColor(renderer, 94, 93, 96, 255);
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SDL_RenderClear(renderer);
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uint64_t now = SDL_GetPerformanceCounter();
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double deltaTime = (now - lastFrameTime) / (double) SDL_GetPerformanceFrequency();
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lastFrameTime = now;
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// Update animation
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spine_skeleton_drawable_update(drawable, (float) deltaTime);
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// Draw
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spine_sdl_draw(drawable, renderer, true);
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SDL_RenderPresent(renderer);
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}
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// Cleanup
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spine_skeleton_drawable_dispose(drawable);
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spine_skeleton_data_result_dispose(skeleton_result);
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spine_atlas_result_dispose(atlas_result);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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